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 Gaming / *2004 (-10)
  Re: CP Limits (was RE: Bubble Gum Crisis: A Great Game)
 
Okay, that's a good point, Joe. I guess I was more *thinking* that lower CPs translated into lower unit counts, and that's probably flawed. To be honest, I think what I'm driving at is how to make the game turn a bit quicker? More bang for the buck. (...) (21 years ago, 16-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
 
  Re: CP Limits (was RE: Bubble Gum Crisis: A Great Game)
 
I have to agree with Joe. I used 1200cp (more than I was supposed to) for this game and I was able to finish all of my turns within 15 minutes. I did this by reducing the number of troops that I had to move, the number of attacks per turn, and (...) (21 years ago, 16-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
 
  Re: CP Limits (was RE: Bubble Gum Crisis: A Great Game)
 
Actually, Shaun and Wayne, I think you've missed the important point. I don't think it has solely to do with small CP caps, but rather the number of units. While the CP limit can clearly influence the number of units you can create, in a game like (...) (21 years ago, 16-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
 
  CP Limits (was RE: Bubble Gum Crisis: A Great Game)
 
(...) <SNIP> (...) Actually, I think limited CP is always a good idea (and I'm always happy with TL5+). With this many people, it's really *necessary* to have lower CP. It's about the only way we can squeeze this many turns in. Most of the games I (...) (21 years ago, 16-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)
 
  Re: Thoughts on a multi-sector organisation for security and development
 
(...) The cities of Spraw can also serve the diplomats' needs, and civilians can move in to cater to the diplomats, which will then start the repopulization of Spraw. We agree with this idea of Mr. Highflyer's. -*-New Republic Civil Command & (...) (21 years ago, 15-Sep-03, to lugnet.gaming.starship, FTX)
 
  Re: Thoughts on a multi-sector organisation for security and development
 
This might work well (heh, I think i suggested it back in the beginning =shrug=) then people who want to join can, and those who dont want to wont. However, visitors to certain sectors can be told 'this sector is guarded by -blank-, and they'd feel (...) (21 years ago, 15-Sep-03, to lugnet.gaming.starship)
 
  Re: Thoughts on a multi-sector organisation for security and development
 
(...) [snip] Greetings from the Alliance Fleet We have heard your message, and many of our commanders look upon this concept with favor. A forum like the proposed organization would certainly help to ease tensions between opposed factions. The Fleet (...) (21 years ago, 14-Sep-03, to lugnet.gaming.starship)
 
  Re: New Pacific action emails up to date
 
All New Pacific players who responded during the week will have received action emails. Errant Kangaroo Magellan Glimmer of Hope USS Katheryn DC3 Terrorformer I note that I did not receive anything from: Carpathian Junk Ship MS-0001 DAC Arrakis so (...) (21 years ago, 15-Sep-03, to lugnet.gaming.starship)
 
  Re: Bubble Gum Crisis: A Great Game
 
(...) Not to throw in a "me too!" post, but I have to agree here. This was a great game! My pictures at: (URL) points: (1) Small budgets, small budgets, small budgets! With only 150 CP allowed per person, most participants only had 1 to 3 troopers. (...) (21 years ago, 14-Sep-03, to lugnet.org.us.nelug, lugnet.gaming.brikwars)  
 
  Re: Sol Sector Update
 
(...) Curt- I really like that script map. May I ask where you acquired the applet, and what it is? The idea of having a web-navigable 3D map for reference when in a system is very attractive, because right now I'm relying on raw data and a (...) (21 years ago, 14-Sep-03, to lugnet.gaming.starship)


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