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 Gaming / *164 (-20)
  Re: brikwars...
 
(...) I read it, but it was many, many years ago. About all I remember is how the power armor worked, movement wise, and the dropships. I think I still have a copy somewhere, but its probably still packed up after moving two years ago. Jeff (...) (25 years ago, 25-Apr-00, to lugnet.gaming)
 
  BrikWars in the Catacombs
 
All this whoo-ha about BrikWars* I don't know. It's enough to make one want to say something like this. Wanted- A handful of players to play a one turn a week, play by email (but photos provided), dungeon hack kind of game, hand wavingly based on (...) (25 years ago, 25-Apr-00, to lugnet.castle, lugnet.gaming)
 
  Re: brikwars...
 
Have you read "Starship Troopers"? Not the craptacular Paul Verhoeven movie, but the Heinlein novel? RAH goes into quite a bit of detail on how his cap troops are in communication with each other; basically the grunts have radios with one channel (...) (25 years ago, 25-Apr-00, to lugnet.gaming)
 
  Re: brikwars...
 
(...) I suppose it depends on exactly how the comm system is set up. I picture individual talk groups for each squad with the capability of squads or larger groups to switch to a common talk group if initiated by a higher authority. That is, one (...) (25 years ago, 25-Apr-00, to lugnet.gaming)
 
  Re: A bunch of questions concerning Medieval Brikwars
 
(...) I don't know what I was thinking yesterday, I must have been on crack, this collision bit is all wrong. I hope nobody paid any attention. A Battering Ram is a big Club. TL0 CP1 RngCC UR2 Dmg1d6 (Stun to living targets) So, it would do 1d6 (...) (25 years ago, 24-Apr-00, to lugnet.gaming)
 
  Re: brikwars...
 
(...) 'sides, usually command traffic is encrypted, which the average trooper won't have the eq to decode... (...) I'm not sure it should count as two attacks... I've seen batteries 20 miles apart shoot at the same target, at the very same second... (...) (25 years ago, 24-Apr-00, to lugnet.gaming)
 
  Re: brikwars...
 
(...) ...:-) I didn't mean theyd turn off their comm, just they'd turn off the command frequency... leave the command frequency to the higher paygrades and all. (...) ...This is more like 'shoot that tank there!!' where all the members of a squad (...) (25 years ago, 24-Apr-00, to lugnet.gaming)
 
  NELUG BrikWars 04-29-2000
 
This has been announced previously, and was discussed after the last BrikWars game and at Lizzy's, but: The New England Lego User's Group will be gathering at Brandeis University this coming Saturday (April 29th) to pound each other into the dirt (...) (25 years ago, 24-Apr-00, to lugnet.org.us.nelug, lugnet.gaming)  
 
  Re: brikwars...
 
(...) usually the field guys will be on their squad freq, while the squad commander is on both squad freq and command freq... but no one in their right mind will turn off his radio in a battle. Not unless you're looking for a warm place in a body (...) (25 years ago, 24-Apr-00, to lugnet.gaming)
 
  Re: brikwars...
 
(...) ...They are more complex both beforehand and during, but if the player came up with a 'claw arm' during design, he could equip all his vehicles with them so it wouldn't be as complex during the game. that's the kind of idea I was thinkin of. (...) (25 years ago, 24-Apr-00, to lugnet.gaming)
 
  Re: brikwars...
 
(...) ...All the troopers would have a helmet comm, but you would still have chain of command and distraction. The average field guy does not want to be distracted with the assorted coordination chatter that would go on at 'command' frequencies, so (...) (25 years ago, 24-Apr-00, to lugnet.gaming)
 
  Re: A bunch of questions concerning Medieval Brikwars
 
(...) Hi! Sorry I missed this post last week! I hope I'm not too late. (...) The Big Shield only protects the Knight on one side (a 180 degree arc in whichever direction the shield is facing) - if he is attacked from behind, his AV drops to a much (...) (25 years ago, 24-Apr-00, to lugnet.gaming)
 
  Florida lego enthusiasts?
 
I'm trying to organize a Brikwars event in florida- jacksonville to be more specific. I have 2 other people, both with modest collections- but still, are any other posters from the jacksonville/st.augustine area? Thanks Pearson (25 years ago, 23-Apr-00, to lugnet.gaming)
 
  Re: brikwars...
 
(...) I see what you mean. (...) Shoot, I really did make that kind of unclear. The text in 1.3 is a holdover from the 1996 rules, when all attacks were cumulative not just for each turn, but for whole rounds. We found that was really hard to keep (...) (25 years ago, 22-Apr-00, to lugnet.gaming)
 
  Re: brikwars...
 
(...) Even if I were only playing a game with one opponent, I think that I'd like to have some variable to see who moves and attacks first at the start of every game turn. With the most recent group we had of 4 people, two of my allies went, then (...) (25 years ago, 22-Apr-00, to lugnet.gaming)
 
  Re: brikwars...
 
(...) When we have too many guys on the field to keep track of, we're careful to make sure they always hold their weapons in such a way to indicate whether they are ready to attack, or whether they have just attacked. After firing a ranged weapon, (...) (25 years ago, 22-Apr-00, to lugnet.gaming)
 
  Re: brikwars...
 
(...) Well, that's why it's an Optional Rule. (...) Nah, no extra CP's. All communications equipment comes for free. There's no real reason to use Radios if you don't want, I just think it's more fun that way. (...) Well, that's why the (...) (25 years ago, 22-Apr-00, to lugnet.gaming)
 
  Re: Inaugural Ohio BrikWars Meeting
 
(...) It wouldn't work for all TLs though - Flyers that had good enough sensors and instruments to dodge mountains would probably also be able to target enemies through the fog. The XWing example wouldn't, of course, since even with the Force as his (...) (25 years ago, 22-Apr-00, to lugnet.gaming, lugnet.loc.us.oh)
 
  Re: brikwars...
 
(...) It's something that takes some getting used to. The important thing is to have a way to tell them apart when you need to, the method isn't really that important. (...) Did you really think so? I'll make a note to put siege weapon ranges up for (...) (25 years ago, 22-Apr-00, to lugnet.gaming)
 
  Re: brikwars...
 
(...) I think the NearMiss rules slowed us down, as we just about calculated where every near miss went. We also didn't play this rule correctly for the first part of the game. In most wargames I've played I'm used to a miss is a miss. Granted if (...) (25 years ago, 20-Apr-00, to lugnet.gaming)


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