| | Re: brikwars...
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(...) ...All the troopers would have a helmet comm, but you would still have chain of command and distraction. The average field guy does not want to be distracted with the assorted coordination chatter that would go on at 'command' frequencies, so (...) (25 years ago, 24-Apr-00, to lugnet.gaming)
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| | Re: A bunch of questions concerning Medieval Brikwars
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(...) Hi! Sorry I missed this post last week! I hope I'm not too late. (...) The Big Shield only protects the Knight on one side (a 180 degree arc in whichever direction the shield is facing) - if he is attacked from behind, his AV drops to a much (...) (25 years ago, 24-Apr-00, to lugnet.gaming)
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| | Florida lego enthusiasts?
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I'm trying to organize a Brikwars event in florida- jacksonville to be more specific. I have 2 other people, both with modest collections- but still, are any other posters from the jacksonville/st.augustine area? Thanks Pearson (25 years ago, 23-Apr-00, to lugnet.gaming)
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| | Re: brikwars...
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(...) I see what you mean. (...) Shoot, I really did make that kind of unclear. The text in 1.3 is a holdover from the 1996 rules, when all attacks were cumulative not just for each turn, but for whole rounds. We found that was really hard to keep (...) (25 years ago, 22-Apr-00, to lugnet.gaming)
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| | Re: brikwars...
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(...) Even if I were only playing a game with one opponent, I think that I'd like to have some variable to see who moves and attacks first at the start of every game turn. With the most recent group we had of 4 people, two of my allies went, then (...) (25 years ago, 22-Apr-00, to lugnet.gaming)
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| | Re: brikwars...
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(...) When we have too many guys on the field to keep track of, we're careful to make sure they always hold their weapons in such a way to indicate whether they are ready to attack, or whether they have just attacked. After firing a ranged weapon, (...) (25 years ago, 22-Apr-00, to lugnet.gaming)
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| | Re: brikwars...
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(...) Well, that's why it's an Optional Rule. (...) Nah, no extra CP's. All communications equipment comes for free. There's no real reason to use Radios if you don't want, I just think it's more fun that way. (...) Well, that's why the (...) (25 years ago, 22-Apr-00, to lugnet.gaming)
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| | Re: Inaugural Ohio BrikWars Meeting
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(...) It wouldn't work for all TLs though - Flyers that had good enough sensors and instruments to dodge mountains would probably also be able to target enemies through the fog. The XWing example wouldn't, of course, since even with the Force as his (...) (25 years ago, 22-Apr-00, to lugnet.gaming, lugnet.loc.us.oh)
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| | Re: brikwars...
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(...) It's something that takes some getting used to. The important thing is to have a way to tell them apart when you need to, the method isn't really that important. (...) Did you really think so? I'll make a note to put siege weapon ranges up for (...) (25 years ago, 22-Apr-00, to lugnet.gaming)
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| | Re: brikwars...
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(...) I think the NearMiss rules slowed us down, as we just about calculated where every near miss went. We also didn't play this rule correctly for the first part of the game. In most wargames I've played I'm used to a miss is a miss. Granted if (...) (25 years ago, 20-Apr-00, to lugnet.gaming)
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