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 Gaming / *1264 (-20)
  Re: The Portable Lego Game (was Re: Portable Bot Factory)
 
(...) If you like the idea of a "traditional wargame", you may wish to try out my new lego RPG. However, it's only castle related to a sense, however, could still work for space if one were to augment it further. (URL)Possible powers: (...) Yeah, (...) (22 years ago, 23-Nov-02, to lugnet.space, lugnet.gaming)
 
  Re: The Portable Lego Game (was Re: Portable Bot Factory)
 
(...) Steve, that's not true. Most rules are indeed set up in the "two-player" frame of mind, as was M:TG, but this is where creativity comes in. We used to play Magic with tables full of people, sometimes in a pattern (you could only attack those (...) (22 years ago, 23-Nov-02, to lugnet.space, lugnet.gaming)
 
  Re: The Portable Lego Game (was Re: Portable Bot Factory)
 
(...) Yeah, unless you introduced a ruling that a unit can only be built from pieces from a specific base - you could have a staging area by the base where your unit sits while it is being constructed. That way all you have to do is mark which unit (...) (22 years ago, 22-Nov-02, to lugnet.space, lugnet.gaming)
 
  Re: The Portable Lego Game (was Re: Portable Bot Factory)
 
(...) Yes - I like this idea - equivalent to your deck in a CCG. Capturing pieces might be a problem as it would be tough to remember exactly who owned what. Your case could represent your base, or the remaining parts could be built into a base. (...) (22 years ago, 22-Nov-02, to lugnet.space, lugnet.gaming)
 
  Re: The Portable Lego Game (was Re: Portable Bot Factory)
 
Hmmm, of course you could go for the idea of everyone builds one unit at the start, stats it up and then you place your case (with it's remaining pieces) on the board. You own this case. Each turn you can take 1D6 pieces from each case you own and (...) (22 years ago, 22-Nov-02, to lugnet.space, lugnet.gaming)
 
  The Portable Lego Game (was Re: Portable Bot Factory)
 
(...) A great idea. A quick hello first - I am a long time lurker, first time poster. My name is James and I am a legoholic! I live in Reading in the UK. I have yet to post any pictures, but hope to. Soon. I promise.... I emerged from my "Dark Age" (...) (22 years ago, 22-Nov-02, to lugnet.space, lugnet.gaming)
 
  Re: Portable Bot Factory
 
(...) Hmmmm ... how hard would it be to come up with a game system based around these portable cases? Each case would be limited to a given number of *pieces*, but each person could use whatever pieces they so desired. Then a person builds a robot (...) (22 years ago, 21-Nov-02, to lugnet.space, lugnet.gaming)
 
  Re: STUDfest XVII Honey I shrunk the Bricks! (or is it that time again already)
 
(...) These micro mechs are easy to build, (he gives hints) and the game is way easy to learn and fun to play. I've played a few times since I asked about it last week, and the more people you have playing at once, the more fun it is. Actually (...) (22 years ago, 14-Nov-02, to lugnet.loc.au, lugnet.gaming)
 
  Re: Mechaton(tm)
 
(...) ...Excellent! I had wanted a micro scale kind of game (too damn lazy for refit MFD for microscale). It looks fun too! --- wubwub wubwub@wildlink.com jains.has.it <-- Jain's Guide www.sitcatsit.com <-- a guy and his cat www.wildlink.com <-- the (...) (22 years ago, 8-Nov-02, to lugnet.gaming)
 
  Mechaton(tm)
 
Has anyone played this? It looks like just the right level of easy and silly to be a lot of fun! (URL) cool microscale mechs! ++Lar (22 years ago, 5-Nov-02, to lugnet.gaming, lugnet.build.mecha)
 
  Heads Up: LoTeK has a new URL!
 
Hi all! My website LoTeK has moved! Previous URL: (URL) URL: (URL) moved the files and folders around a bit too so the site has had a major overhaul. Please update any bookmarks to my site. All folders on the old site has a redirecting index.html (...) (22 years ago, 25-Oct-02, to lugnet.technic, lugnet.announce, lugnet.general, lugnet.loc.se, lugnet.modelteam, lugnet.publish.html, lugnet.reviews, lugnet.gaming)
 
  Re: Space RPG Discussion
 
(...) OK, Here ae the Deep links: (URL)Hope you like em'. (...) (22 years ago, 13-Oct-02, to lugnet.space, lugnet.gaming)
 
  Re: Space RPG Discussion
 
Deep links, please? (I.e. double clicking on a picture so that the URL is not cgi-bin) Kevin Loch does not seem to have moderated brickshelf for a while, now. (...) (22 years ago, 13-Oct-02, to lugnet.space, lugnet.gaming)
 
  Re: Space RPG Discussion
 
Wassssup Everyone, I did it! While at a friends house, I managed to get the pics up of my RPG team. Here are the pics: The folder (when moderated) (URL) Pics: (URL) you like em'. Just to let you know, the guns in the first pic were my design, didn't (...) (22 years ago, 13-Oct-02, to lugnet.space, lugnet.gaming)
 
  Re: Space RPG Discussion
 
(...) I hate to basically send a "me-too" post, but I want to agree with Matt that rendering virtual Lego spaceships should be fine for the upcoming RPG. I personally like a real model, but I have seen some nice renderings, and any use of one (...) (22 years ago, 11-Oct-02, to lugnet.space, lugnet.gaming)
 
  Re: Space RPG Discussion
 
(...) Or you can download Ldraw and render your ship files converting them with L3PAO and Pov-Ray. The results are pretty stable, and I think a render gives a good enough picture for a space RPG. Hope that helps. <<_Matt Hein_>> Fellow lego (...) (22 years ago, 10-Oct-02, to lugnet.space, lugnet.gaming)
 
  Starwars Accurate Weapon for BrikWars
 
Has anyone ever attempted a tow cable on a vehicle? It would probably be a trooper chain with hook or something that could trip walking vehicles, but is this tried and true? I've been wondering, dabbling in the merits of between the lines Brikwar (...) (22 years ago, 9-Oct-02, to lugnet.gaming)
 
  Re: Space RPG Discussion
 
(...) Thats the problem right there. While I have a scanner, I don't know how to use it (remember people, I'm still a teen). I may be able to help convince my mom or dad to help, or I may see if a friend has something available. Hopefully this won't (...) (22 years ago, 9-Oct-02, to lugnet.space, lugnet.gaming)
 
  Re: Space RPG Discussion
 
In lugnet.space, Sean Devolites writes: <snip> (...) There is no galactic rule that will limit ship size or crew size, but local sector mediators may have their own house rules depending on the adventure they have in mind. For example, in the (...) (22 years ago, 8-Oct-02, to lugnet.space, lugnet.gaming)
 
  Re: Space RPG Discussion
 
(...) Wassssup (...) I'm ready to submit. I doubt I'll be a mediator, but I have no problem submitting ships (no pics though, I have a community in mind where all info is classified ; )). Is there a limit to the people per ship or is it just stop at (...) (22 years ago, 8-Oct-02, to lugnet.space, lugnet.gaming)


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