| | Re: Meeting Locations at Gencon
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Hm. Radios are quite a good idea, I don't have one myself but I might be able to get one. I'll let you know on that. I'll be able to bring a nice sized army and some terrain and hopefully my republic gunship, as well as a friend if we do play (...) (22 years ago, 26-Jul-02, to lugnet.gaming)
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| | West Coast Pirate Fest
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Now that I have an apartment which has floor space, I've been thinking of hosting a Pirate Fest at my place (near Portland Oregon) some weekend to play a very long campaign of Evil Stevie's Pirate Game. I figure if I clear the furniture out of my (...) (22 years ago, 28-Jul-02, to lugnet.gaming, lugnet.pirates, lugnet.events)
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| | Re: The Pirate Game at BrickFest 2002
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I'd like to thank Frank and everyone else who made this game happen. I got suckered because I thought I was going to see some animation stuff, but due to the room change, I wandered into the begining stages of the game. After a few minutes of (...) (22 years ago, 27-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
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| | Re: Meeting Locations at Gencon
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(...) I'll bring something! At least a few figs, maybe a smallish building or two, and maybe a fantastic creature or two. I still have a week to procrastinate so we'll just have to wait and see. I'll look for your stuff at the miniatures desk in the (...) (22 years ago, 26-Jul-02, to lugnet.gaming)
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| | Re: Questions for Mr. Rayhawk or other knowlegible source on Brikwars
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(...) These answers are for Brikwars. If you feel they're not what you're after, feel free to ignore them or make up your own. Brikwars is your game and as long as all parties know and agree with the rules you're using it does n't matter what those (...) (22 years ago, 26-Jul-02, to lugnet.gaming)
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| | Re: The Pirate Game at BrickFest 2002
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"Frank Filz" <ffilz@mindspring.com> wrote in message news:3D3ED3EF.38019A...ing.com... (...) in (...) so (...) but (...) Islanders. (...) :) (...) I have run games with stats for the islanders and the witch doctors. The players seem to have a blast (...) (22 years ago, 26-Jul-02, to lugnet.gaming, lugnet.pirates)
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| | Re: The Pirate Game at BrickFest 2002
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(...) ...Maybe have it follow a random course each turn until a pirate got within a fixed "sight range" at which point it would always move to follow the closest pirate (so you could lure it closer to someone else and make it follow them >-) ...I (...) (22 years ago, 25-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
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| | Re: The Pirate Game at BrickFest 2002
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(...) That is how we've used Imperial ships in the past, they would come out when rampant acts of piracy were starting to occur. (...) An interesting idea, though generally the capture of a merchant ship is plenty of incentive. Often though the crew (...) (22 years ago, 25-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
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| | Re: The Pirate Game at BrickFest 2002
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(...) Frank, While I was not able to participate at the fest I have an idea or two: - Maybe an Imperial Ship would act as a police type presence. Entering at a random or GM determined point. Sort of on patrol and seeking to eliminate any ship it (...) (22 years ago, 25-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
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| | Re: Meeting Locations at Gencon
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"Evan Butzlaff" <mad_genius123@hotmail.com> wrote in message news:Gzs8rn.n1v@lugnet.com... (...) snip (...) each (...) Radios are an excellent idea, my concern with that is most people will not have them (I could be wrong) and the Mini's HQ is a (...) (22 years ago, 25-Jul-02, to lugnet.gaming)
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