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 Gaming / *1175 (-5)
  Re: The Pirate Game at BrickFest 2002
 
"Frank Filz" <ffilz@mindspring.com> wrote in message news:3D3ED3EF.38019A...ing.com... (...) in (...) so (...) but (...) Islanders. (...) :) (...) I have run games with stats for the islanders and the witch doctors. The players seem to have a blast (...) (22 years ago, 26-Jul-02, to lugnet.gaming, lugnet.pirates)
 
  Re: The Pirate Game at BrickFest 2002
 
(...) ...Maybe have it follow a random course each turn until a pirate got within a fixed "sight range" at which point it would always move to follow the closest pirate (so you could lure it closer to someone else and make it follow them >-) ...I (...) (22 years ago, 25-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
 
  Re: The Pirate Game at BrickFest 2002
 
(...) That is how we've used Imperial ships in the past, they would come out when rampant acts of piracy were starting to occur. (...) An interesting idea, though generally the capture of a merchant ship is plenty of incentive. Often though the crew (...) (22 years ago, 25-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
 
  Re: The Pirate Game at BrickFest 2002
 
(...) Frank, While I was not able to participate at the fest I have an idea or two: - Maybe an Imperial Ship would act as a police type presence. Entering at a random or GM determined point. Sort of on patrol and seeking to eliminate any ship it (...) (22 years ago, 25-Jul-02, to lugnet.gaming, lugnet.events.brickfest, lugnet.pirates)
 
  Re: Meeting Locations at Gencon
 
"Evan Butzlaff" <mad_genius123@hotmail.com> wrote in message news:Gzs8rn.n1v@lugnet.com... (...) snip (...) each (...) Radios are an excellent idea, my concern with that is most people will not have them (I could be wrong) and the Mini's HQ is a (...) (22 years ago, 25-Jul-02, to lugnet.gaming)


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