| | Re: Elements of a brick oriented RPG
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(...) Well, I haven't totally bagged the idea, plus, I'm always interested in exploring game mechanics. (...) True. (...) Good advice. I really need to get my behind down to some of the gaming events at the local stores. (...) Hmm, construction (...) (22 years ago, 20-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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Hi Frank and all, I just got around to reading this thread and it seems that you've already decided to bag the idea, but I wanted to make some comments. (...) I think this is the heaviest question here. Everything else stems from how this is (...) (22 years ago, 19-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) Rather than trying to "lego-ize" a game system, I would say just pick whatever game you and your friends want to play and use lego to augment it. My friends and I have been doing this for years. The first time was a 2nd edition AD&D campaign (...) (22 years ago, 18-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) When I ran a long term RQ campaign, what I did which eliminated the "ok, now I pull out my niblick and try and hit him with that" was to hand out a limited number of experience rolls. The I hit, he parries thing is a real problem though. (...) (...) (22 years ago, 17-May-02, to lugnet.gaming)
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| | Re: Elements of a brick oriented RPG
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(...) Dungeon scenarios don't have to be devoid of role playing. Actually, most of the Fantasy campaigns I have run have had a majority of the scenarios involve an underground or indoor location. Outdoor locations though can be the easiest to do if (...) (22 years ago, 17-May-02, to lugnet.gaming)
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