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| | Re: Elements of a brick oriented RPG
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| In lugnet.fun.gaming, James Brown writes: Oops - one snip too many, James is the single > (...) ...and Wargs, and Dragons, and Ents, and Hobbits, and Spiders, and Giants, and Elves, and Dwarves, and Really Big Eagles, and Sauron's Genetic (...) (23 years ago, 16-May-02, to lugnet.gaming)
| | | | Re: Elements of a brick oriented RPG
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| As a long time gamer I thought I would make a few suggestions (...) If you plan to play locally with friends, i recommend us 3rd edition D&D. If you want quicker and easier for convention play, I suggest using brik war rules for the combat and (...) (23 years ago, 16-May-02, to lugnet.gaming)
| | | | Re: Elements of a brick oriented RPG
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| (...) Hey, I do know what an RPG is okay. I do remember what a scenerio is. Earlier this month, I enegged in some discussion on IOM, and I do say, when it comes to discussing the merits and open-endness of these, some people get really defensive on (...) (23 years ago, 15-May-02, to lugnet.gaming)
| | | | Re: Elements of a brick oriented RPG
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| (...) Well, you're not supposed to actually use them all, though. ;) They have a vast variety so you can choose which ones you want to give your settings more of a real folklore/mythological feel. Like an Arabian setting? You can just choose the (...) (23 years ago, 15-May-02, to lugnet.gaming)
| | | | Re: Elements of a brick oriented RPG
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| (...) I find that games at cons are (obviously) one-off events, and I find one-off RPG's a bit lack-luster. They're great for introducing a new game or system, but I veiw RPG's as something that needs a time commitment to really enjoy; I want to see (...) (23 years ago, 15-May-02, to lugnet.gaming)
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