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| | Re: A BrikWars Question
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| (...) The spell system got fixed up with the 2001 update and seems to have overcome the problems suffered by its predecessor. The revised Supernatural Powers supplement can be found here: (URL) a little involved but you should be able to use it as a (...) (23 years ago, 26-Mar-02, to lugnet.gaming)
| | | | Re: A BrikWars Question
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| (...) So i should also read capter 3 and 7? (...) Okay, so if i want to use wizards, we should just take som weapon stats and say they are magic spells, thats simple. And i think that brikwars is a game where homemaked rules are accepted, so if i (...) (23 years ago, 25-Mar-02, to lugnet.gaming)
| | | | Re: A BrikWars Question
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| Hey Harry, no problem: I'm a little unclear from your post if you're talking about reading more of the BrikWar rules or other rules in general, but I assume you're talking about BrikWars'. There are quite a few trooper-types in Chapter 7: Military (...) (23 years ago, 25-Mar-02, to lugnet.gaming)
| | | | Re: A BrikWars Question
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| thank you for the answers wayne. i have 1 more question: Me and my friend are 13 and 12 years old. We have both readed chapter 0, 1 and 2. But for myslef i think thoose rules are to simple, because it doesnt support other types of troopers than the (...) (23 years ago, 25-Mar-02, to lugnet.gaming)
| | | | Squads for WAMALUG's 3/23 Game
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| I built three more color-coordinated squads of troops with Champions, doctors, and grunts for those of you who wish to play, join in, play one round, etc. They are: The Fleshtones- these ruthless killers tan the yellow hides of their enemies to make (...) (23 years ago, 22-Mar-02, to lugnet.gaming)
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