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This is the one place where i start getting annoyed. CQ is i guess you could
say Starship-esque. how come you dont you help me with that instead of
creating something different?
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Well, from what Ive seen so far, CQ is not Starship-esque - it is much more
like D&D. And I have tried to help in the development of CQ, by offering
critiques and problems Ive seen in how youve written it so far.
One of the essential aspects of Starship that I like, which CQ lacks, is the
concept of individually owned sectors. Different areas have different rules
that govern the specifics of how things are run in that area. CQs rules, on
the other hand, seem to tend towards making rules that govern every little
aspect of gameplay. Do you see the difference?
A good example are your rules concerning building a town, where it costs 500
gold and that character can never leave. With that single rule, youve created
a currency and valued it (set how much 1 gold can buy). This, I think, is too
much specific for good, open gameplay.
Perhaps if you think CQ is just like my idea for a Starship-esque game, please
re-read my original idea here.
Lastly, I am currently attempting to participate in the Starship so that I can
learn first hand how the game is played, and what aspects can be applied to
castle and which cant. One of the chief things I am concerned with is trying
to bend Starship to be more like IOM to produce a unique castle game experience.
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Why is something you made going to be allowed,
but CQ should be put in Fun.Gaming?
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I have no idea what you mean here.. except that you think my ideas belong in
castle and yours do not? Im not sure why you would think this, or what would
prompt it. If youd be so kind, please elaborate.
-Lenny
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Message has 1 Reply: | | Re: Castle World: An Idea
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| (...) Only have a short time on herer currently, reply more later When i was first proposing CQ we all got in a big row. I forget what his name is, but this one guy thought that CQ should go in Fun.Gaming and not in .Castle because it was a game. (...) (21 years ago, 21-Aug-03, to lugnet.gaming, FTX)
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Message is in Reply To:
| | Re: Castle World: An Idea
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| (...) This is the one place where i start getting annoyed. CQ is i guess you could say Starship-esque. how come you dont you help me with that instead of creating something different? Why is something you made going to be allowed, but CQ should be (...) (21 years ago, 20-Aug-03, to lugnet.castle.org.cw, FTX)
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