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| (...) Well, the point of IOM is creative freedom for the individual authors in an interactive environment. Forcing them to follow a single storyline is antithesis to the original plan. (...) I think you're missing the point of IOM. Its a tool for (...) (24 years ago, 30-Apr-02, to lugnet.castle.org.cw)
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| (...) A seeded story would be a good idea, but I think implementing an actual storyline into the whole IOM would be a decent idea too. However, I see hardly any story line, and the missions sent into the IOM seem more like expeditions into the (...) (24 years ago, 29-Apr-02, to lugnet.castle.org.cw)
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| (...) Well, I think the lack of map updates is the problem in that respect. Most people were sending characters to the IOM on a mission, but they can't continue on these missions if they can't actually go anywhere. One suggestion I made a while back (...) (24 years ago, 29-Apr-02, to lugnet.castle.org.cw)
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| (...) Hey, *cool* movie! I like the idea. You might want to tape the baseplate down to a table and keep the camera in one spot - that way the movie will be smoother. Have you checked out www.brickfilms.com ? It's a great place for movie-makers. I (...) (24 years ago, 27-Apr-02, to lugnet.castle.org.cw)
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| (...) Craig Hamilton was working on the map. His computer is broken down right now, and I haven't spoken to him in ages. He is one of the most creative guys we've got, and yet he's got a terrible habit of getting out of touch. (...) Well, the map (...) (24 years ago, 27-Apr-02, to lugnet.castle.org.cw)
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