 | | Re: Sorjin's Comic 3
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(...) True- the only casualty in the story so far has been an ornery tree. There will be more action in the future, though. -- Tony Hafner www.hafhead.com (25 years ago, 15-Jan-02, to lugnet.castle.org.cw)
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 | | Re: Sorjin's Comic 3
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Yes, the format is really nice. But when are people going to wage war on each other? I want some bloodshed! -Aaron "Mark Nelson" <3nelsons@pressenter.com> wrote in message news:GpyEy0.7I3@lugnet.com... (...) (25 years ago, 15-Jan-02, to lugnet.castle.org.cw)
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 | | Re: Sorjin's Comic 3
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(...) Nice! Nice! Keep it up, I always enjoy reading about our friend Sorjin. -- Mark Nelson (25 years ago, 15-Jan-02, to lugnet.castle.org.cw)
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 | | Sorjin's Comic 3
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Sorjin's adventures on the Isle of Mist continue in... Comic 3: The Rescue (URL) Hafner www.hafhead.com (25 years ago, 14-Jan-02, to lugnet.castle.org.cw) !
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 | | Sorjin on the Isle of Mist: Journals: Rosso's Dream
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There's nothing groundbreaking here, just a few more journals leading up to my next comic (coming very soon). It *is* important, of course, if you are following the whole story: (URL) Hafner www.hafhead.com (25 years ago, 11-Jan-02, to lugnet.castle.org.cw)
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 | | Re: island of mist story pic chapters 1-3
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(...) what you come up with. My suggestion to improve your responses is to have a "finished" project to show us. I don't mean that you have to post your whole story at once (none of us does that), but to have something that is really ready to (...) (25 years ago, 11-Jan-02, to lugnet.castle, lugnet.castle.org.cw)
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 | | Re: How are things around the IOM?
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Hi Dave and all, From an administrative standpoint, I gotta say the only reason we aren't moving ahead is we don't have the maps. When we get the next map sections finished, things will continue. Hopefully that's very, very soon. Otherwise, I (...) (25 years ago, 6-Jan-02, to lugnet.castle.org)
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 | | Re: How are things around the IOM?
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(...) I've been planning to start building at town of my own with resources on the isle. The Wurmhold would be proud to trade with the Bricktanesians, in both goods and information. As a matter of fact, you'll probably be seeing Krain's airship fly (...) (25 years ago, 5-Jan-02, to lugnet.castle.org)
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 | | Re: How are things around the IOM?
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Hey Dave, I've been thinking pretty much the same as you, and I'm sure it's just the holiday season that's been causing the slowdown. I'm currently working on a few stories for the IOM and for CW, so I'm still in it, it's just not progressing at a (...) (25 years ago, 5-Jan-02, to lugnet.castle.org)
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 | | How are things around the IOM?
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Hello, hello. I hope your holidays were well, and you recieved many more bricks to add to IOM campaigns! I have noticed a slowing in the momentum of the IOM (at least in terms of lugnet postings) and I hope its only the holiday season. I myself have (...) (25 years ago, 5-Jan-02, to lugnet.castle.org)
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 | | Re: Xcalabur's Lair Relaunch
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Chris, I like the site design, it makes it easy to find things. The rock scorpion is cool, too, just the kind of thing that would populate The Great Desert (I'll have to build a couple!). And I really like the mixture of characters that you have in (...) (25 years ago, 3-Jan-02, to lugnet.castle.org, lugnet.castle)
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 | | Re: Xcalabur's Lair Relaunch
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(...) Or maybe the moral is to always check it in NS4.7, since if it works there, it'll work anywhere, since it dislikes errors. A very admirable quality, if you ask me. Jeff (25 years ago, 2-Jan-02, to lugnet.castle.org, lugnet.castle, lugnet.build.minifigs, lugnet.build.mecha, lugnet.space)
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 | | Re: Xcalabur's Lair Relaunch
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(...) A few specific comments: I like your story- that's a great start and you have a nice range of characters. And the sets are wonderful. Will you be joining Shiri and I in our quiet corner of the Isle? And Morgana's helm is great... love those (...) (25 years ago, 2-Jan-02, to lugnet.castle.org)
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 | | Re: Xcalabur's Lair Relaunch
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Hey Chris! Great stuff, as usual. Your characters are very unique and full of personality, and I'm still in love with your Wizard's tower. One question, though. I've been waiting forever for you and Shiri's characters to have a nice crossover (...) (25 years ago, 2-Jan-02, to lugnet.castle.org, lugnet.castle, lugnet.build.minifigs, lugnet.build.mecha, lugnet.space)
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 | | Re: Xcalabur's Lair Relaunch
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<snip> John, thanks a ton. That was a stupid mistake; I can't believe I didn't notice it before. Now hopefully it should work with Netscape. -Chris (25 years ago, 2-Jan-02, to lugnet.castle.org.cw)
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 | | Re: Xcalabur's Lair Relaunch
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(...) Yeah, netscape 4.7 totally sucks. However, netscape 6.2 (the latest version, based off the geko rendering engine and mozilla codebase) doesnt. (25 years ago, 2-Jan-02, to lugnet.castle.org, lugnet.castle, lugnet.build.minifigs, lugnet.build.mecha, lugnet.space)
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 | | Re: Xcalabur's Lair Relaunch
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There is no </body> tag in there. Might be responsible the moral of the story is steer clear of NS4.7 (or any other flavor of netscape) and its patented Ugly Filter :) -- James Stacey ---...--- www.minifig.co.uk #925 - I'm a citizen of Legoland (...) (25 years ago, 2-Jan-02, to lugnet.castle.org, lugnet.castle, lugnet.build.minifigs, lugnet.build.mecha, lugnet.space)
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 | | Re: Xcalabur's Lair Relaunch
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(...) Works fine for me in mozilla 0.9.7 (25 years ago, 2-Jan-02, to lugnet.castle.org, lugnet.castle, lugnet.build.minifigs, lugnet.build.mecha, lugnet.space)
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 | | Re: Xcalabur's Lair Relaunch
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(...) All I see is a blank black page with a small banner at the top (using NS4.79). Perhaps there is an unclosed table or something? Jeff (25 years ago, 2-Jan-02, to lugnet.castle.org, lugnet.castle, lugnet.build.minifigs, lugnet.build.mecha, lugnet.space)
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 | | Re: Xcalabur's Lair Relaunch
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(...) There are quite a few missing or mismatched end tags on your main page. Near the end of the html you have </TABLE> </TD> <HTML> - followed by lots of <!-- TOPCITIES EDITOR --> comments. changing this to </TD> </TR> </TABLE> </TD> </TR> (...) (25 years ago, 2-Jan-02, to lugnet.castle.org.cw)
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