| | Re: Factions
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| I think the main reason I classify them as good vs. evil is that it is far more interesting to me. If I'm going to build large sites, and have actions performed by my figures, and possibly wirte a story around it, good vs. evil brings up more action (...) (23 years ago, 12-Jul-01, to lugnet.castle)
| | | | Re: Factions
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| (...) Whatever does it for you is fair enough. (...) I wasn't suggesting everyone just gets along.. (23 years ago, 13-Jul-01, to lugnet.castle)
| | | | Re: Factions
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| (...) i agree with victor. in my world there are many faction, none represent 'good' and none represent 'evil.' (i don't have an army of the undead either.. unfortunately).. i think the ideas of good and evil are more stagnant than just a plain free (...) (23 years ago, 14-Jul-01, to lugnet.castle)
| | | | Re: Factions
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| (...) Exactly, the above is what I was trying to convey as mroe exciting to me than good vs. evil. (...) That's probably true considering the King's Castle and King's Mountain Fortress were lion castles, where as the smaller Knight's Castle and (...) (23 years ago, 15-Jul-01, to lugnet.castle)
| | | | Re: Factions
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| (...) Oooh, oooh! I am molding a mishappen squad of unead skeletal raiders, but as my money grows so shall the raiders. (23 years ago, 15-Jul-01, to lugnet.castle)
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