Subject:
|
Re: battle rules
|
Newsgroups:
|
lugnet.castle
|
Date:
|
Tue, 15 May 2001 14:38:46 GMT
|
Viewed:
|
795 times
|
| |
| |
In lugnet.castle, James Aldrich writes:
> James Brown wrote:
>
> > If you want really super-detailed/accurate/whatever, go to one of a number
> > of tabletop war game engines, and just use Lego instead of miniatures (or
> > whatever they use.) Warhammer is good for this, since the default scale is
> > very close.
>
> And not so detailed, but fun if you can find it, is the long out-of-print
> Chainmail by Gary Gygax and Jeff Perren, published by Guidon Games.
And the forerunner to D&D. I played my first medieval miniatures game with
these - I still have a rather pristine copy floating about somewhere in my
game pantry.
De Bellis Antiquitatis plays pretty fast if somewhat limited in scope and
the most you'll need for an army is 48 figures. The more ambitious version
of what was supposed to be a "simple" system, De Bellis Multidudinis, is
unfortunately written in impossible Phil Barkerese (an argument that
Americans speak English, not the English, though I rather imagine the
English disavow him). There's a specific fantasy version (Hordes of Things)
but I haven't looked at it. These are all full army rules, rather than
skirmish-style rules like Brickwars.
Bruce
|
|
Message is in Reply To:
| | Re: battle rules
|
| (...) And not so detailed, but fun if you can find it, is the long out-of-print Chainmail by Gary Gygax and Jeff Perren, published by Guidon Games. Also, the Standard Games series [Cry Havoc, Siege, Outremer, Viking Raiders, Samurai Blades, Dark (...) (24 years ago, 15-May-01, to lugnet.castle)
|
7 Messages in This Thread:
- Entire Thread on One Page:
- Nested:
All | Brief | Compact | Dots
Linear:
All | Brief | Compact
|
|
|
|