Subject:
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Re: battle rules
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Newsgroups:
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lugnet.castle
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Date:
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Tue, 15 May 2001 08:13:02 GMT
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Viewed:
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561 times
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Thanks for the Links I'll have a looksie.
but no I'd never play Warhammer. I disagree 100% with gamesWorkshop's code
of conduct.
A company that uses independent shops to build their userbase then opens up
their own shop - closing down the independent in the process (allegedly)
should not be supported
Brickwars sounds fun though
James
"James Brown" <galliard@shades-of-night.com> wrote in message
news:GDCAvJ.65C@lugnet.com...
> In lugnet.castle, James Stacey writes:
> > Which tabletop battle system is the best for castle.
> > I've seen a few on the web and they are either very scetchy or gared for
> > space LEGO
> >
> > any suggestions / useful URLs
>
> Brikwars, as others have suggested, is very comprehensive, and may look
> space-oriented at first, but is very adaptable:
> http://www.brikwars.com/
>
> I've got a set of rules that almost certainly fall into your "very sketchy"
> catagory above, since they're geared much more at having fun and being
> simple than accuracy or detail:
> http://www.shades-of-night.com/lego/Rules.htm
>
> If you want really super-detailed/accurate/whatever, go to one of a number
> of tabletop war game engines, and just use Lego instead of miniatures (or
> whatever they use.) Warhammer is good for this, since the default scale is
> very close.
>
> $0.02
>
> James
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Message is in Reply To:
| | Re: battle rules
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| (...) Brikwars, as others have suggested, is very comprehensive, and may look space-oriented at first, but is very adaptable: (URL) got a set of rules that almost certainly fall into your "very sketchy" catagory above, since they're geared much more (...) (24 years ago, 14-May-01, to lugnet.castle)
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