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Subject: 
Re: battle rules
Newsgroups: 
lugnet.castle
Date: 
Tue, 15 May 2001 03:08:23 GMT
Viewed: 
453 times
  
James Brown wrote:

If you want really super-detailed/accurate/whatever, go to one of a number
of tabletop war game engines, and just use Lego instead of miniatures (or
whatever they use.)  Warhammer is good for this, since the default scale is
very close.

And not so detailed, but fun if you can find it, is the long out-of-print
Chainmail by Gary Gygax and Jeff Perren, published by Guidon Games.

Also, the Standard Games series [Cry Havoc, Siege, Outremer, Viking Raiders,
Samurai Blades, Dark Blades] are much like 1:1 miniatures reduced to two
dimensions.

I believe Standard Games' titles were acquired by a company in France.  I have
seen them available on the 'net.

JSA




--
Green Bay Lacrosse-- Play hard; play often.



Message has 1 Reply:
  Re: battle rules
 
(...) And the forerunner to D&D. I played my first medieval miniatures game with these - I still have a rather pristine copy floating about somewhere in my game pantry. De Bellis Antiquitatis plays pretty fast if somewhat limited in scope and the (...) (24 years ago, 15-May-01, to lugnet.castle)

Message is in Reply To:
  Re: battle rules
 
(...) Brikwars, as others have suggested, is very comprehensive, and may look space-oriented at first, but is very adaptable: (URL) got a set of rules that almost certainly fall into your "very sketchy" catagory above, since they're geared much more (...) (24 years ago, 14-May-01, to lugnet.castle)

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