Subject:
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Re: battle rules
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Newsgroups:
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lugnet.castle
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Date:
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Tue, 15 May 2001 03:08:23 GMT
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Viewed:
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453 times
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James Brown wrote:
> If you want really super-detailed/accurate/whatever, go to one of a number
> of tabletop war game engines, and just use Lego instead of miniatures (or
> whatever they use.) Warhammer is good for this, since the default scale is
> very close.
And not so detailed, but fun if you can find it, is the long out-of-print
Chainmail by Gary Gygax and Jeff Perren, published by Guidon Games.
Also, the Standard Games series [Cry Havoc, Siege, Outremer, Viking Raiders,
Samurai Blades, Dark Blades] are much like 1:1 miniatures reduced to two
dimensions.
I believe Standard Games' titles were acquired by a company in France. I have
seen them available on the 'net.
JSA
--
Green Bay Lacrosse-- Play hard; play often.
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Message has 1 Reply: | | Re: battle rules
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| (...) And the forerunner to D&D. I played my first medieval miniatures game with these - I still have a rather pristine copy floating about somewhere in my game pantry. De Bellis Antiquitatis plays pretty fast if somewhat limited in scope and the (...) (24 years ago, 15-May-01, to lugnet.castle)
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Message is in Reply To:
| | Re: battle rules
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| (...) Brikwars, as others have suggested, is very comprehensive, and may look space-oriented at first, but is very adaptable: (URL) got a set of rules that almost certainly fall into your "very sketchy" catagory above, since they're geared much more (...) (24 years ago, 14-May-01, to lugnet.castle)
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