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Subject: 
Re: battle rules
Newsgroups: 
lugnet.castle
Date: 
Tue, 15 May 2001 03:08:23 GMT
Viewed: 
1298 times
  
James Brown wrote:

> If you want really super-detailed/accurate/whatever, go to one of a number
> of tabletop war game engines, and just use Lego instead of miniatures (or
> whatever they use.)  Warhammer is good for this, since the default scale is
> very close.

And not so detailed, but fun if you can find it, is the long out-of-print
Chainmail by Gary Gygax and Jeff Perren, published by Guidon Games.

Also, the Standard Games series [Cry Havoc, Siege, Outremer, Viking Raiders,
Samurai Blades, Dark Blades] are much like 1:1 miniatures reduced to two
dimensions.

I believe Standard Games' titles were acquired by a company in France.  I have
seen them available on the 'net.

JSA




--
Green Bay Lacrosse-- Play hard; play often.



Message has 1 Reply:
  Re: battle rules
 
(...) And the forerunner to D&D. I played my first medieval miniatures game with these - I still have a rather pristine copy floating about somewhere in my game pantry. De Bellis Antiquitatis plays pretty fast if somewhat limited in scope and the (...) (25 years ago, 15-May-01, to lugnet.castle)

Message is in Reply To:
  Re: battle rules
 
(...) Brikwars, as others have suggested, is very comprehensive, and may look space-oriented at first, but is very adaptable: (URL) got a set of rules that almost certainly fall into your "very sketchy" catagory above, since they're geared much more (...) (25 years ago, 14-May-01, to lugnet.castle)

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