To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.castleOpen lugnet.castle in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Castle / 4293
4292  |  4294
Subject: 
Re: Proof-of-Principle For Evil Being's Lair
Newsgroups: 
lugnet.build, lugnet.castle
Date: 
Wed, 19 Apr 2000 12:35:30 GMT
Viewed: 
173 times
  
In lugnet.build, Lindsay Frederick Braun writes:

Hi everyone,

I'm not really a .castlehead, but this "proof of principle" has taken a
Castle flavour so I'll post it there too--maybe you'll get a chuckle out
of it.  ;)

The backstory is that I recently bought some Znap, and I happened to put
two "apex" beams close enough together that something, well, znapped in
my head and I decided to build this little mini-MOC.  It's designed to
be a lair for some random bad guy or another, a place from which he or
she can intimidate the hapless peasants--and, well, it's an eye.

http://www.msu.edu/user/braunli1/eyeroom5.jpg

Wow.  I never even considered using Znap for something like that, and it
solves the problem of what to do with the TIE window.  Cool design, and a
great idea!
-Chris



Message is in Reply To:
  Proof-of-Principle For Evil Being's Lair
 
Hi everyone, I'm not really a .castlehead, but this "proof of principle" has taken a Castle flavour so I'll post it there too--maybe you'll get a chuckle out of it. ;) The backstory is that I recently bought some Znap, and I happened to put two (...) (25 years ago, 19-Apr-00, to lugnet.build, lugnet.castle)  

8 Messages in This Thread:



Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR