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  Re: Lego Warcraft would be soooo cool...
 
(...) Wolfenstein was created by....ummmmm....dang....that was so long ago even I forget. I mean the ORIGINAL Castle Wolfenstein (Apple ][). Top down graphics, not first person. But yes, the engine by IDG has been copied many times. These guys (...) (...) (24 years ago, 18-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
 
  Re: Lego Warcraft would be soooo cool...
 
(...) yah yah! I remember copying it (shhh, i was young) sector by sector, since my poor apple][+'s 48k memory couldn't do more than that... :) yay locksmith *grin* :) Dan PS. Hope my age isn't showing ;) (24 years ago, 18-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
 
  Re: Lego Warcraft would be soooo cool...
 
(...) Castle Wolfenstein was created by Silas S. Warner in 1981 for Muse Software. Muse later created Beyond Castle Wolfenstein in 1984. (...) Actually, the licensing of engines is very common! Why make it easier for someone to compete with your (...) (24 years ago, 18-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
 
  Re: Lego Warcraft would be soooo cool...
 
(...) Ahhhh, my brain kept trying to come up with something starting with an S and I kept drawing blanks on the company name. Going down the wrong path. (...) avoid (...) Alliance, (...) Abe's (...) I stand corrected - for one particular product, it (...) (24 years ago, 18-Apr-00, to lugnet.castle, lugnet.gaming, lugnet.dear-lego)
 
  Re: Lego Warcraft would be soooo cool...
 
[directed to lugnet.off-topic.fun, 'cause this has nothing to do with LEGO] (...) Heck, I got the distinct impression that Unreal The Engine was developed specifically for licensing, and Unreal The Game was made to show off the engine. Steve (24 years ago, 19-Apr-00, to lugnet.off-topic.fun)

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