To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.castleOpen lugnet.castle in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Castle / 19595
    Medieval Sea Battles —Don Cox
   NOTE: I TRIED SEVERAL TIMES TO POST THIS MESSAGE TO LUGNET.PIRATES. I KEPT GETTING AN ERROR MESSAGE THAT LUGNET.PIRATES NEWSGROUP DID NOT EXIST. WHATS UP? Awhile back I made up my 3 Viking Longboats: (URL) was my intent to use them in a Lego battle (...) (20 years ago, 5-Apr-04, to lugnet.castle)  
   
        Re: Medieval Sea Battles —Leonard Hoffman
     (...) I'm not that familiar with Evil Stevie's but the whole thing looks fairly consistent and logical. I just had an idea about movement/weapon range - incorporating a probability factor into the calculations of weapon range. For example, a arrow's (...) (20 years ago, 5-Apr-04, to lugnet.games, lugnet.gaming.brikwars)
   
        Re: Medieval Sea Battles —Frank Filz
    "Don Cox" <the1hugh@yahoo.com> wrote in message news:HvpHIG.15zA@lugnet.com... (...) WHATS UP? Hmm, I've posted to lugnet.pirates recently... (...) Hmm, looks pretty good. I have thought about doing a medieval version of the Pirate Game for a (...) (20 years ago, 5-Apr-04, to lugnet.games, lugnet.gaming, lugnet.pirates, lugnet.admin.general)
   
        Re: Medieval Sea Battles —Marand Barrientez
   (...) I have been thinking about adding ship / sea warfare to my game Brik Battles: Medieval Warfare. I would be interested in any imput / colaboration Please check out the site. www.brikbattles.com Thanks, -- Ramus (20 years ago, 4-May-04, to lugnet.games, lugnet.gaming, lugnet.pirates, lugnet.admin.general)
 

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR