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Subject: 
Re: Green Dragon v2 & 3
Newsgroups: 
lugnet.castle, lugnet.build.mecha
Date: 
Fri, 1 Aug 2003 19:31:12 GMT
Viewed: 
1307 times
  
In lugnet.castle, Leonard Hoffman wrote:
   I played a bit with body and have produced a latest version.

folder

Version 3: Latest



differences include:
  • grey under belly
  • wings
  • new, improved hands
  • cool horns
  • red eye instead of trans-red
things that need development:
  • legs
  • body shape - head seems out of proportion with the body
here is also an interim (v2) version:



problems with the v2:
  • tail and neck were too long, creating problems in balancing
  • also made it look sluggish
  • cone horns looked dumb

feedback or suggestions are totally welcome (especially from the mech peeps) - and keep in note that he’ll be making the trip with my to BF, so suggestions can also be made there.

-lenny

Hey Lenny, your dragon is coming along nicely. Green is always a good choice for lizardy, reptillian things. And the accent colors were a good choice too, at least I think so.

Here are a few suggestions if you’d care to read them:
  • Widen the body by 2 or 3 studs.
I can’t quite tell (the folder is pre-mod right now) but if the body width has been decided by plate width, I fully understand how it came to be this way. However, I would move your slopes out two or three studs, placing a few basic bricks between them. I love to build my creatures with an odd number of studs for several reasons, but for dragons, there is just but one good one - Spines. Dorsal spines always look good on these types of creatures, and with an odd numbered body, it makes it easier to have the spines symmetrically centered on the body without having to use too many parts or have too thick of a spine.
  • Widen both the arms and legs by one stud.
You wouldn’t even need extra click hinges, all you’d need to do is lash on bricks of the same basic length of the hinge bricks. In joints such as the elbow, of course, you’d need to shorten the inside bricks by one stud to allow for full joint movement. However, you could also extend the outer bricks by one to counteract the effect of the joint looking too thin.

I’d also add more plates, even if they were light grey to match the click hinges, to add more definition to the arms and legs. Placing these shaping plates under the existing green plates wouldn’t change the overall ‘look’ of your dragon too much, I’d think.

I think I would also either enlarge the feet, or add another set of joints to the legs so that the feet themselves would be the dragon’s ‘toes,’ as in the same style of a dog or cat has.
  • Do... Something.. With the wings.
I’m sorry to say the wings look far too small to hold this creature aloft, unless they’re vestigial wings ;) I have three suggestions that I can come up with right now. I would either bulk up the wings, parts permitting, remove the wings entirely and use the click hinge flaps as dorsal spines, or combine the arms and wings, by attachging the ‘feathers’ to the arms.
  • Move the bottom jaw forward.
I don’t know, maybe you’re not going for a ‘mean’ look, but with the overbite this critter has, it looks almost cute. But then again, the folder is pre mod, so I may be working on a poor amount of info.

But, these are all just my humble suggestions. Do with them as you please. All in all I like what you’ve done. I can tell you’ve been keeping a strong eye on form and function together. Please don’t look upon all my suggestions as harsh criticism, cause I really do like what you’ve done.

--Anthony

The Kingdom Of Ikros



Message is in Reply To:
  Green Dragon v2 & 3
 
I played a bit with body and have produced a latest version. (URL) folder> Version 3: Latest (URL) differences include: grey under belly wings new, improved hands cool horns red eye instead of trans-red things that need development: legs body shape (...) (21 years ago, 1-Aug-03, to lugnet.castle, lugnet.build.mecha, FTX)  

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