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Subject: 
Re: The Castle Game
Newsgroups: 
lugnet.castle
Date: 
Tue, 4 Feb 2003 11:00:16 GMT
Viewed: 
2197 times
  
SNIP

    Hi,

> >   The most important suggestion (to me) I would like to make is to please
> > allow room during this design faze, and in the game, for people, like
> > myself, who don't want to meet monsters or magic. I want to play, I would
> > just like to stay human. To clarify: I have no prob with everyone else in
> > the game having monsters and magic I would just like to avoid it. For
> > example, when I am due to be attacked by the game masters monsters make it a
> > stray tribe of wild men.
> 
> I forgot to add wild tribesmen. Thanks for reminding me. I have, monster wise
> Added Goblins, Gnomes, Trolls and dragons. thats all.
> 
> As for magic, im putting together a spell directory. we can then puzzle it out
> and delete spells, or modifie them. No, i dont want ressurection,
> invinsibility, etc.

    See my reply to Matt Hein. I would like to avoid these all together.

> >    Next are some questiones.
> > -first off, is it too late for me to contribute? What stage of developement
> > is it at?
> 
> Ive got a new way of attacking this project:
> I write up the complete rules, Yaron puts it on the site,
> and then the disign team kicks in, modifieing it, inproving it, etc.
> It is then presented to Lugnet as a finished game/marketplace.

       Great! Don't forget me : )

> > -Second. Do the owners of MMs get any benifit (money) form the buyers? If it
> > is based around the MM I would like to use my stores (or get something for
> > them).
> 
> No. no money. they arnt really buying anything! they dont give you five bucks
> and you snailmail them to the customer. No, you just say you buy something, >and


   Sorry, I was refering to game money.... See my other post in reply to Matt.

> 
> > -Third. If the above is used could you become an investor rather then an
> > adventurer (change of pace and depth)? eg I support some expedition with my
> > earnings in hope of finding gold, a new product, a trade root, etc. Then I
> > can open new shops accordingly (after we reach a good number of starter
> > stores of course).
> 
> Sure, you could raise money and give it to an expedition. Actually, what your
> pointing out here is what i had origionally planned, not a goblin-hacking
> adventure game. It is suppost to be like the Isle of Mist: more exploring, less
> hacking.


    Sounds great, though there are those who would disagree... : )


> 
> Ill send you an email as soon as i know my quick-scetched rules are online.
> From there, we will develop it by email.
> 
> Eaten by a lego brick,
> Aramir

      Thanks and God Bless,

             Nathan



Message is in Reply To:
  Re: The Castle Game
 
(...) As all of you know, im going to leave it here, in castle. ( i dont see the point in shredding it so buildings are in one place, game in another) (...) No, you are not too late. I am adding you to the team of developers...as soon as Yaron gets (...) (24 years ago, 3-Feb-03, to lugnet.castle)

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