To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.castleOpen lugnet.castle in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 Castle / 15854
15853  |  15855
Subject: 
Re: The Castle Game
Newsgroups: 
lugnet.castle
Date: 
Mon, 3 Feb 2003 04:35:07 GMT
Viewed: 
1036 times
  
In lugnet.castle, Nathan Todd writes:

    I don't know where this is to be
discussed so don't flame just cross
post it... and tell me.

Well, since it is relevant to a castle
community project, I'll leave it here.

   I was unable to post during the castle
game brainstorming. Am I too late to offer
some ideas? I really want to be a part of
this (and add to it).

Of course not. It's never really too late
to offer ideas. In fact, I would encourage
you throw any interesting concepts into
this discussion.

  The most important suggestion (to me)
I would like to make is to please allow
room during this design faze, and in the
game, for people, like myself, who don't
want to meet monsters or magic.

No magick? As in, no curative or offensive
spells in combat? I would say some forms
of magic would be immediately banned: full party
curing, revival, annihilation spells, all
enemy party spells, teleportation/ phasing,
and invincibility. Any of the above would
cause technicalities and give wizards or
acolytes too far of an advantage. I would
also ocnsider banning sleep, paralysis or
stone spells as well...they would give the
GM a headache.

As for monsters, encounters would probably
be restricted to three types of enemies
travelling from 'nests' scattered about the
map. Diplomatic aren't a perceived threat
unless you deem them to, nonaggressive don't
fight unless provoked, and aggressive attack
without provocation. Encounters with powerful
monsters would only occur in the worst of
regions, which are sparsely populated. (like
swamps, barren fields and forests.)I think
an invisible border would be drawn on where
enemies can migrate, but only the GM could
see it.

I want to play, I would just like to stay
human. To clarify: I have no prob with
everyone else in the game having monsters and
magic I would just like to avoid it. For
example, when I am due to be attacked by
the game masters monsters make it a stray
tribe of wild men.

Ah, I see...you want more interesting
scenerios besides the standard 'monster
encounter'. That would be a matter you'd
need to take up with the GM. (but I'm
sure that wouldn't be a problem...and
would make for an interesting report.)

Next are some questiones. -first off, is
it too late for me to contribute? What
stage of developement is it at?

No, it's not too late at all. In fact,
I'm encouraging anyone else who lurks in
.castle to join in with the discussion.
The stage of development is still at the
beginning phase, where rules, etc are
constructed. Have any ideas?

-Second. Do the owners of MMs get any
benifit (money) form the buyers? If it
is based around the MM I would like to
use my stores (or get something for
them).

Very interesting idea. I'd guess after a
character purchases the items from a GM
(visiting an MM) some of the funds would
be given back to the owners.

-Third. If the above is used could you
become an investor rather then an
adventurer (change of pace and depth)?
eg I support some expedition with my
earnings in hope of finding gold, a new
product, a trade root, etc. Then I can
open new shops accordingly (after we
reach a good number of starter stores
of course).

A character to invest in expeditionary
parties that are low on funds? Well,
this might be interesting, but what
would the rules be on this? Should it
be within the rules to have a character
stay in one location while others
work for him? This might be a whole
discussion in itself, but might work
for characters who are foreigners.
(and arrive at an area to seek
patronization.) Nice thought.

    Well I gotta stop now but please
fill me in and God Bless,

God bless as well.

<<_Matt Hein_>>
Fellow lego enthusiast
O s p r e y



Message has 1 Reply:
  Re: The Castle Game
 
SNIP Hi, (...) Well, not exactly. I would like to be able to play without using magic myself (any form) or encountering it. It isn't that I want something more interesting so much as I really prefer historical. My idea on this is that on entering (...) (21 years ago, 4-Feb-03, to lugnet.castle)

Message is in Reply To:
  The Castle Game
 
I don't know where this is to be discussed so don't flame just cross post it... and tell me. I was unable to post during the castle game brainstorming. Am I too late to offer some ideas? I really want to be a part of this (and add to it). The most (...) (21 years ago, 3-Feb-03, to lugnet.castle)

5 Messages in This Thread:


Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR