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 Castle / *17707 (-20)
  Re: The Epic of the Beyhadur
 
(...) Nice start, though your choice of font for the narrative text is a little difficult to read. I've always liked the comic book style storytelling (as is shown by my Castle World and Vader stories) Adrian -- (URL) (22 years ago, 4-Feb-03, to lugnet.castle)
 
  Re: The Epic of the Beyhadur
 
(...) Hey Matt, Thanks for the feedback. The biblicalness, while totally unlike myself personally (a hardened cynic), comes really easily (prolly from being a preacher's kid). My wife said the same thing. What do you mean a more detailed version? (...) (22 years ago, 4-Feb-03, to lugnet.castle)
 
  Re: The Epic of the Beyhadur
 
(...) Thanks for the feedback. Yes there will be only 4 chapters - but the 2nd and 3rd chapters are MUCH longer! and will be divided up into "parts" for easier digestion. All in all the story will have almost 100 pictures! I hope to be able to get (...) (22 years ago, 4-Feb-03, to lugnet.castle)
 
  Re: Avalonnia : Medieval Town update
 
Hi Tanya, (...) Thanks. (...) As I wrote to matt, the english is my problem :-( Denix (22 years ago, 4-Feb-03, to lugnet.castle)
 
  Re: Avalonnia : Medieval Town update
 
Hi Matt, (...) I know. It's my problem. My site would be in english but my english is not so good and I don't have the time to translate and adapt all of may texts. (...) Thanks ;-) (...) I have made the inside of the Inn, a new plate is complete (...) (22 years ago, 4-Feb-03, to lugnet.castle)
 
  Re: Avalonnia : Medieval Town update
 
Hi Lenny, (...) I hope too ;-) I really woulk like to make a huge town. But it'll take time and money :-( (...) Thanks ;-) Denix (22 years ago, 4-Feb-03, to lugnet.castle)
 
  Re: A complete Medieval Marketplace street
 
(...) Hi George, First off, Thanks for your reply. Secondly, alas they are all all ready in pieces in my suitcase (I leave tommorrow), so I can't expand. When I get settled I have some huge projects planned (this would only be a small part of (...) (22 years ago, 4-Feb-03, to lugnet.castle)
 
  Re: The Castle Game
 
SNIP Hi, (...) See my reply to Matt Hein. I would like to avoid these all together. (...) Great! Don't forget me : ) (...) Sorry, I was refering to game money.... See my other post in reply to Matt. (...) Sounds great, though there are those who (...) (22 years ago, 4-Feb-03, to lugnet.castle)
 
  Re: The Castle Game
 
SNIP Hi, (...) Well, not exactly. I would like to be able to play without using magic myself (any form) or encountering it. It isn't that I want something more interesting so much as I really prefer historical. My idea on this is that on entering (...) (22 years ago, 4-Feb-03, to lugnet.castle)
 
  Re: Who is bad in Castle Lego ?
 
(...) I guess that's why they call the set 6099, "Traitor Transport", because the Royal Knight has changed allegiences and joined his enemy (the Fright (k)Nights)in fine "benedict arnold" style. :) Ben (22 years ago, 4-Feb-03, to lugnet.castle)
 
  Re: Avalonnia : Medieval Town update
 
Beautiful work, Denis! I have just enough French to understand in general terms your descriptions, but I wish it were easier for me! ;) I never learned to think in French, so I think I'll have to dig out the dusty old translation dictionary to get (...) (22 years ago, 4-Feb-03, to lugnet.castle)
 
  Re: Who is bad in Castle Lego ?
 
(...) That knight also belongs to the Royal Knights (the same one from 6090). Love LEGO Levo Castle Yaron "Webrain" Dori (22 years ago, 4-Feb-03, to lugnet.castle)
 
  Re: The Epic of the Beyhadur
 
(...) Well, that was an interesting read. Nice photography and scenery detail. The story was most interesting as well and it's nice to see you're taking a biblical take on it. (but do you plan a more detailed version of this same string of events?) (...) (22 years ago, 4-Feb-03, to lugnet.castle)
 
  Re: Avalonnia : Medieval Town update
 
(...) Well, you site is screaming at me to learn french. (why did I ever take spanish? :) Anyway, great job with everything by far. Even though the site isn't translated, it's not really needed since your creations stand out well enough. (but the (...) (22 years ago, 4-Feb-03, to lugnet.castle)
 
  Re: Who is bad in Castle Lego ?
 
(...) Yes - set 6087 supports this, but also: Fright Knights (Bad) vs Royal Knights (Good) in set 6097 and: Fright Knights (Bad) vs some other generic knightly fellow that I can't place (presumably Good) in set 6047/6099 Cheers Richie (22 years ago, 3-Feb-03, to lugnet.castle)
 
  Re: The Epic of the Beyhadur
 
(...) easy to read in one sitting, and probably easier to create as well. Becasue of the shorter length, I expect the next to come out very soon :) But seriously, I hope it continues. Also, will there only be 4 chapters? I hope not! ~Kevin (...) (22 years ago, 3-Feb-03, to lugnet.castle)
 
  Re: Who is bad in Castle Lego ?
 
(...) Hi Michael, 2 things: 1. Check this discussion on the matter from the previous time some1 ask that question: (URL) The way I use to look at it (no one have to agree of course): 1984-1987 Crusders (Good) vs Black Falcons (Bad) 1988-1991 Robin (...) (22 years ago, 3-Feb-03, to lugnet.castle)
 
  Re: Who is bad in Castle Lego ?
 
(...) There is no good or bad. They are but creations of the human mind, passing judgement on its fellows and nature. There is only people, their desires, and the steel by which they bash their brains in. But the Fright Knights were evil. Not so (...) (22 years ago, 3-Feb-03, to lugnet.castle)
 
  Re: Avalonnia : Medieval Town update
 
Denis, I love the turn towards medieval town creations. I hope this is only a small part in what will be a HUMUNGOUS (sp) town! Looks great, in classic Pouchain style: neat, clean, and beautiful! _lenny (...) (22 years ago, 3-Feb-03, to lugnet.castle)
 
  Re: A complete Medieval Marketplace street
 
(...) Nathan, Wow, this is really nice, a crowded, busy marketplace. Are you going to make a whole town around this? Thanks, George (22 years ago, 3-Feb-03, to lugnet.castle)  


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