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 Castle / *17547 (-5)
  Re: Some support for game project...
 
(...) Yep, unlinked genres are always the best and keeps the content fresh. (besides, if a character dies or something, at least you don't have to explain how the character miraculously got ressurected if he's active in a story :) (...) A De-lurk, (...) (22 years ago, 26-Jan-03, to lugnet.castle)
 
  Re: Brainstorming ideas for Game Project....
 
(...) The only downside to working with an army is that statistics are needed for the force, which could generate headaches when processing an event. For combat as of now, I would say to use smaller skirmish parties. (you can keep track of (...) (22 years ago, 26-Jan-03, to lugnet.castle)
 
  The Doragon
 
NELUG hosted a BrikWars superhero game last weekend. I built a few dragons (called the Doragon) for the game. Each one is a different color which corresponds to the ninja who conjured it. If you want a storyline, you can go to (URL) here are the (...) (22 years ago, 26-Jan-03, to lugnet.castle, lugnet.castle.ninja)  
 
  Re: Some support for game project...
 
(...) Hey Alex, great idea. I like the fact that the characters are supposed to be fresh & unlinked to other worlds. I also like the setting for it, but I should probably introduce myself fist huh? Well HI every body I'm Micah Berger. You don't know (...) (22 years ago, 26-Jan-03, to lugnet.castle)
 
  Re: Brainstorming ideas for Game Project....
 
(...) I see you've spent a lot of time on this :) (...) About moving grids on the map: Maybe movement would differ based on the method of transport. Walking would be the lowest value of grids moved per day, compared to an aerial vehicle or creature, (...) (22 years ago, 26-Jan-03, to lugnet.castle)


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