| | MM Standard Clarification... Please read
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Hello, I am sorry that I have been out of the loop the past couple days, my seasonal odd-end job has been in control of me these past few days - and will through tomorrow evening. I have been doing a late night catch-up on news reading and have seen (...) (22 years ago, 3-Nov-02, to lugnet.castle)
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| | Re: Permanent Standard - A Medieval Town
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I don't post here a lot, but I read everything that gets posted in .castle. I've been following the discussion about (and am very interested in) a project that everyone can contribute too. I have already started planning some buildings to (...) (22 years ago, 3-Nov-02, to lugnet.castle)
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| | Re: Permanent Standard - A Medieval Town
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Comments. . . (...) There's a problem here, in that there are (at least) two standards for what constitutes believable design. TLC has traditionally made many concessions to playability and cost---for example, rooms and buildings with only three (...) (22 years ago, 3-Nov-02, to lugnet.castle)
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| | Re: Permanent Standard - A Medieval Town
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The only thing that I dont' like is the fact that the alleyways are only 2 studs wide. A figure can not walk in a two stud wide area. It would be nice if the alleyways could be used after how much work will be put into this. --Kevin W. § (22 years ago, 3-Nov-02, to lugnet.castle)
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| | Permanent Standard - A Medieval Town
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Warning!!! Extremely Long Post ;) I have begun working on a building standard imposed on new construction by local authorities in a late medieval town. Town layout and floor plan limitations still need to be made. Anyone who would like to help or (...) (22 years ago, 3-Nov-02, to lugnet.castle) !
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