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 CAD / Ray-Tracing / 984
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Subject: 
Re: Smooth surfaces
Newsgroups: 
lugnet.cad.ray
Date: 
Fri, 21 Sep 2001 12:58:15 GMT
Viewed: 
654 times
  
In lugnet.cad.ray, Lars C. Hassing writes:
Lothar Teichert wrote...
I think the following is of interest in this newsgroup:
L3P generates "meshes" of parts from Ldraw, that are not in LGEO and not
covered by other special handling.
Meshes consist of triangles and there are creases, if triangles from
different planes collide.
I remembered the notion of "creaseangle" in VRML and adopted it to
replace the triangles of L3P by "smooth_triangles" (see POVRAY-Help for
explanation, some computing of normal directions is necessary).
Resulting surfaces look more smooth though you may not expect too much.
See some examples at http://members.aol.com/elferwette/LDraw/index.htm.
Is it worth to ask Lars Hassing for integration in L3P, e.g. controlled by
commandline parameters?

Hi and welcome Lothar,
Yes, I think it is worth to ask him :-)

What a brilliant idea. I had completely forgotten about the smooth_triangle.
The one example you provide looks very nice.

Do you have more examples?

Do you have any examples where it doesn't work well ?
(It "removes" the white grille on 3010p20w.dat Brick  1 x  4 with Town Car White Grille,
and the mouth of 3626bp01.dat Minifig Head with Standard Grin Pattern)

Which angle is best for a default ?
(I found that 155 works well.
If smaller, some slope bricks get undesirably smoothed.
I think the angle should be just below 157.5 degrees,
which is the angle between surfaces of a cylinder made of 16 surfaces)

Another idea is to choose different angles depending on how long the
edges are next to that angle.  For longer edges, a smaller bend is
more likely to be a real crease.  I used to use this sort of heuristic
in edge detection image processing software for scanned CAD drawings.

Don



Message is in Reply To:
  Re: Smooth surfaces
 
Lothar Teichert wrote... (...) Hi and welcome Lothar, Yes, I think it is worth to ask him :-) What a brilliant idea. I had completely forgotten about the smooth_triangle. The one example you provide looks very nice. Do you have more examples? Do you (...) (23 years ago, 20-Sep-01, to lugnet.cad.ray)

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