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 CAD / Ray-Tracing / 980 (-10)
  Smooth surfaces
 
Hi, I think the following is of interest in this newsgroup: L3P generates "meshes" of parts from Ldraw, that are not in LGEO and not covered by other special handling. Meshes consist of triangles and there are creases, if triangles from different (...) (23 years ago, 13-Sep-01, to lugnet.cad.ray)
 
  LGEO and MLCAD colors
 
Hi all, If noticed a lot people having problems with MLCAD and POV-Ray colors using the LGEO library. So as I got a bunch of new colors to be included, there is need for a solution. The colors defined in "lg_cols.tab" are aligned to the color code (...) (23 years ago, 13-Sep-01, to lugnet.cad.ray)
 
  Re: has anyone made an Enterprise from the origonal TREK?
 
Jaco van der Molen <jmolen@globalxs.nl> wrote in message news:3B987C6F.AA57EA...alxs.nl... (...) I like it, I did a voyager once at about that scale. (...) I've been watching that spot for a while, the suspence is killing me! (...) OMG! thats so (...) (23 years ago, 7-Sep-01, to lugnet.space, lugnet.cad.ray)
 
  Re: has anyone made an Enterprise from the origonal TREK?
 
I never did the original, but I did the Enterprise D once, see: (URL) found Jay working on something startrek, see (...) (23 years ago, 7-Sep-01, to lugnet.space, lugnet.cad.ray)
 
  Re: "Sticker" images
 
(...) Cool. I will have to hack. I got the rectangular version to work! Axel's post and your hints did the trick. The sticker is scaled a bit smaller than it actually will be or else the rectanglue would go off the edge, but it looks great in the (...) (23 years ago, 3-Sep-01, to lugnet.cad.ray)
 
  RE: "Sticker" images
 
(...) You can make the portion outside of the ellipse transparent by defining which color index should be transparent (in the POV image map declaration), or you can change the "clipped_by" to a cylinder instead of a box (might be easier/more (...) (23 years ago, 3-Sep-01, to lugnet.cad.ray)
 
  Re: "Sticker" images
 
(...) Cool, thanks. One thing I just thought of though... the sticker isn't rectangular, it actually would be an ellipse... does that make a difference? (23 years ago, 3-Sep-01, to lugnet.cad.ray)
 
  RE: "Sticker" images
 
(...) L3P output uses the exact same scale and coordinate system as LDraw, so to place the part, figure out where the center of the sticker should go (in LEdit, MLCAD, whatever). To scale the sticker, remember that there are 20 LDU per stud, and 8 (...) (23 years ago, 3-Sep-01, to lugnet.cad.ray)
 
  Re: "Sticker" images
 
In lugnet.cad.ray, Larry Pieniazek writes: <snip> FUT myself... this post (URL) to give good details on how to do it... Off to go try. I am not sure how to figure out the sizing and placement parms except by trial and error though. (23 years ago, 2-Sep-01, to lugnet.cad.ray)
 
  "Sticker" images
 
I have a sticker image that I want to put in a rendering. It's going to span multiple bricks. It's not a sticker that LEGO ever made. I found this thread: (URL) seems to give some hints but they were a bit subtle for my tiny POVbrain. I KNOW this is (...) (23 years ago, 2-Sep-01, to lugnet.cad.ray)


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