| | Getting camera angle, field of view and distance right Larry Pieniazek
| | | It seems to me that one of the more fiddly things in POV is to try to get these items right. Does anyone have any tips or tools? Ideally I'd like to have a bounding box or wireframe of my model that I could interactively turn, twist, zoom in and (...) (25 years ago, 18-Feb-00, to lugnet.cad.ray)
| | | | | | | | Re: Getting camera angle, field of view and distance right Bram Lambrecht
| | | | | (...) In my highway file, I've made it so that most of the L3P params can be changed right in the POV file. You'll still have to rerender to get it right, but that's what the QUAL=0 setting is for... If anyone wants me to, I'll post the snippet of (...) (25 years ago, 18-Feb-00, to lugnet.cad.ray)
| | | | | | | | | | | | Re: Getting camera angle, field of view and distance right Larry Pieniazek
| | | | | Please. (...) (25 years ago, 19-Feb-00, to lugnet.cad.ray)
| | | | | | | | | | | | Re: Getting camera angle, field of view and distance right Bram Lambrecht
| | | | | (...) OK, delete the old camera statement, and add this. (A few lines may have line-wrapped) --Bram // Change these values to move and adjust the camera: #declare camera_center = <0,0,0>; // center of scene in studs #declare camera_latitude = 10; // (...) (25 years ago, 19-Feb-00, to lugnet.cad.ray)
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