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 CAD / Ray-Tracing / 680
    pov-ray question —Eduardo Vazquez
   OK I really will like to know how can I make the camera to rotate 360 but not like this camera {right x*4/3 sky -y right -4/3*x location <25,-92,70> look_at <0,-92,0> angle 90 rotate y*(clock*360)} this is not good because it rotate along the Y like (...) (24 years ago, 30-Dec-00, to lugnet.cad.ray)
   
        Re: pov-ray question —Franklin W. Cain
   (...) What you'll want to do is change the _look_at_ values. Franklin (24 years ago, 30-Dec-00, to lugnet.cad.ray)
   
        Re: pov-ray question —Eduardo Vazquez
   No that dosent help the camera has to turn around it self like the earth does. (...) (24 years ago, 31-Dec-00, to lugnet.cad.ray)
   
        (canceled) —Fredrik Glöckner
 

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