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 CAD / Ray-Tracing / 621
    different idea for cockpit —Franklin W. Cain
   (If you reply to this message, please follow-up to the appropriate, specific newsgroup. Thanks. :-) I came up with what I thought was an unusual orientation for a cockpit for a spaceship or mecha. I quickly built a set of mecha legs for it, and (...) (24 years ago, 12-Dec-00, to lugnet.cad.ray, lugnet.build.mecha, lugnet.space)
   
        RE: different idea for cockpit —Bram Lambrecht
   (...) I use a "fog" object to make the transition from the ground plane to the background smoother. For day scenes, I generally use a very light blue color (like <0.7,0.9,1>). For night scenes, you could use a dark blue <0,0,0.4> or black <0,0,0>. (...) (24 years ago, 12-Dec-00, to lugnet.cad.ray)
   
        Re: different idea for cockpit —Franklin W. Cain
   (...) In my POV file: "(URL) the end, I have this section: // Sky?...Stars?... #include "colors.inc" #include "skies.inc" #include "stars.inc" #declare My_Night_Sky = union { sphere { < 0 , 0 , 0 > , 10001 texture { Starfield1 } } sphere { < 0 , 0 , (...) (24 years ago, 12-Dec-00, to lugnet.cad.ray)
   
        RE: different idea for cockpit —Bram Lambrecht
   (...) I found the problem...and it is what I thought it would be :) Basically, what you are creating is a sphere with a speckled texture. The background color of this texture is black, which is why you can't change the background color. However, the (...) (24 years ago, 13-Dec-00, to lugnet.cad.ray)
 

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