Subject:
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RE: different idea for cockpit
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Newsgroups:
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lugnet.cad.ray
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Date:
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Tue, 12 Dec 2000 18:13:21 GMT
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Viewed:
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1017 times
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Franklin W. Cain writes:
> 1. The horizon line is too crisp. This is especially noticeable
> whenever I try to do a "night sky". How do I fix this?
I use a "fog" object to make the transition from the ground plane to the
background smoother. For day scenes, I generally use a very light blue
color (like <0.7,0.9,1>). For night scenes, you could use a dark blue
<0,0,0.4> or black <0,0,0>. See the POV-Ray documentation for a complete
description of the syntax. Then play with the distance number until you
have a result you like. You can also change "rgb" to "rgbt" or "rgbf" and
add a transparency value to your fog's color. (eg, rgbf <0.7,0.9,1,0.5>
will always let half or more of the colors behind the fog through, (IIRC)).
> 2. When I try to do a "twilight sky", i.e., dark _blue_,
> with stars and clouds, it winds up being a *black* sky
> (with stars and a few clouds). How do I fix this?
What are you using to add clouds and stars? I also noticed that your POV
file had a background color of <0.2,0.2,0.4>, which is a grayish dark blue.
<0,0,0.4> might work better.
--Bram
Bram Lambrecht
bram@cwru.edu
http://home.cwru.edu/~bxl34/
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Message has 1 Reply:  | | Re: different idea for cockpit
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| (...) In my POV file: "(URL) the end, I have this section: // Sky?...Stars?... #include "colors.inc" #include "skies.inc" #include "stars.inc" #declare My_Night_Sky = union { sphere { < 0 , 0 , 0 > , 10001 texture { Starfield1 } } sphere { < 0 , 0 , (...) (24 years ago, 12-Dec-00, to lugnet.cad.ray)
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Message is in Reply To:
 | | different idea for cockpit
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| (If you reply to this message, please follow-up to the appropriate, specific newsgroup. Thanks. :-) I came up with what I thought was an unusual orientation for a cockpit for a spaceship or mecha. I quickly built a set of mecha legs for it, and (...) (24 years ago, 12-Dec-00, to lugnet.cad.ray, lugnet.build.mecha, lugnet.space)
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