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Subject: 
Re: different idea for cockpit
Newsgroups: 
lugnet.cad.ray
Date: 
Tue, 12 Dec 2000 22:03:03 GMT
Viewed: 
906 times
  
In lugnet.cad.ray, Bram Lambrecht writes:

Franklin W. Cain writes:

2.  When I try to do a "twilight sky", i.e., dark _blue_,
with stars and clouds, it winds up being a *black* sky
(with stars and a few clouds).  How do I fix this?

What are you using to add clouds and stars?

In my POV file:
"http://www.brickshelf.com/gallery/fwcain/povray/walker.pov.txt"

...Towards the end, I have this section:

// Sky?...Stars?...
#include "colors.inc"
#include "skies.inc"
#include "stars.inc"
#declare My_Night_Sky = union {
        sphere {
                < 0 , 0 , 0 > , 10001
                texture {
                        Starfield1
                }
        }
        sphere {
                < 0 , 0 , 0 > , 10000
                texture {
                        T_Cloud2
                        scale 1000
                }
        }
}
object {
        O_Cloud1
}

The items "T_Cloud1", "T_Cloud2", and "O_Cloud1"
are from "skies.inc", and "Starfield1" is from
"stars.inc", both of which are in POV-RAY's
"\include" sub-directory.  I've been "experimenting".  ;-)

Thanks,
Franklin



Message has 1 Reply:
  RE: different idea for cockpit
 
(...) I found the problem...and it is what I thought it would be :) Basically, what you are creating is a sphere with a speckled texture. The background color of this texture is black, which is why you can't change the background color. However, the (...) (24 years ago, 13-Dec-00, to lugnet.cad.ray)

Message is in Reply To:
  RE: different idea for cockpit
 
(...) I use a "fog" object to make the transition from the ground plane to the background smoother. For day scenes, I generally use a very light blue color (like <0.7,0.9,1>). For night scenes, you could use a dark blue <0,0,0.4> or black <0,0,0>. (...) (24 years ago, 12-Dec-00, to lugnet.cad.ray)

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