Subject:
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Re: different idea for cockpit
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Newsgroups:
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lugnet.cad.ray
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Date:
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Tue, 12 Dec 2000 22:03:03 GMT
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Viewed:
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1001 times
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In lugnet.cad.ray, Bram Lambrecht writes:
>
> Franklin W. Cain writes:
> >
> > 2. When I try to do a "twilight sky", i.e., dark _blue_,
> > with stars and clouds, it winds up being a *black* sky
> > (with stars and a few clouds). How do I fix this?
>
> What are you using to add clouds and stars?
In my POV file:
"http://www.brickshelf.com/gallery/fwcain/povray/walker.pov.txt"
...Towards the end, I have this section:
// Sky?...Stars?...
#include "colors.inc"
#include "skies.inc"
#include "stars.inc"
#declare My_Night_Sky = union {
sphere {
< 0 , 0 , 0 > , 10001
texture {
Starfield1
}
}
sphere {
< 0 , 0 , 0 > , 10000
texture {
T_Cloud2
scale 1000
}
}
}
object {
O_Cloud1
}
The items "T_Cloud1", "T_Cloud2", and "O_Cloud1"
are from "skies.inc", and "Starfield1" is from
"stars.inc", both of which are in POV-RAY's
"\include" sub-directory. I've been "experimenting". ;-)
Thanks,
Franklin
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Message has 1 Reply: | | RE: different idea for cockpit
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| (...) I found the problem...and it is what I thought it would be :) Basically, what you are creating is a sphere with a speckled texture. The background color of this texture is black, which is why you can't change the background color. However, the (...) (24 years ago, 13-Dec-00, to lugnet.cad.ray)
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Message is in Reply To:
| | RE: different idea for cockpit
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| (...) I use a "fog" object to make the transition from the ground plane to the background smoother. For day scenes, I generally use a very light blue color (like <0.7,0.9,1>). For night scenes, you could use a dark blue <0,0,0.4> or black <0,0,0>. (...) (24 years ago, 12-Dec-00, to lugnet.cad.ray)
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