Subject:
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Re: Pentapterigoid Star Fighter wallpaper
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Newsgroups:
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lugnet.cad.ray
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Date:
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Tue, 14 Dec 1999 18:15:18 GMT
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Viewed:
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1201 times
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Bram Lambrecht <BramL@JUNO.com> wrote in message
news:FMpB0D.6wv@lugnet.com...
> In lugnet.cad.ray, Larry Pieniazek writes:
> > That Box Rocks.
>
> Thanks!
>
> > How'd you do that?
>
> I raytraced the images for the front and side panels of the box. Then I
> scanned in the logos from my Exploriens Starship box. I matched fonts as best
> I could where I needed to change the text a bit. After I finished creating the
> left, top, and front panels of the box, I mapped the images to rectangles in
> POV-Ray. I then rendered the three-sided box in the spotlit floor I created
> for a previous wallpaper.
> --Bram
Bram, could you please describe how to map an image to a rectangle in POV?
Maybe a bit of pov-code as an example?
-John Van
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Message has 1 Reply: | | Re: Pentapterigoid Star Fighter wallpaper
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| (...) Basically, all you have to do is add this in the texture: pigment { image_map { tga "filename.tga" } } You can replace "tga" with any other file format that POV-Ray recognizes. To make things easy, I just mapped the images to 1x1 squares[1], (...) (25 years ago, 15-Dec-99, to lugnet.cad.ray)
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Message is in Reply To:
| | Re: Pentapterigoid Star Fighter wallpaper
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| (...) Thanks! (...) I raytraced the images for the front and side panels of the box. Then I scanned in the logos from my Exploriens Starship box. I matched fonts as best I could where I needed to change the text a bit. After I finished creating the (...) (25 years ago, 13-Dec-99, to lugnet.cad.ray)
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