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 CAD / Ray-Tracing / 53
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Subject: 
Re: Pentapterigoid Star Fighter wallpaper
Newsgroups: 
lugnet.cad.ray
Date: 
Tue, 14 Dec 1999 18:15:18 GMT
Viewed: 
1172 times
  
Bram Lambrecht <BramL@JUNO.com> wrote in message
news:FMpB0D.6wv@lugnet.com...
In lugnet.cad.ray, Larry Pieniazek writes:
That Box Rocks.

Thanks!

How'd you do that?

I raytraced the images for the front and side panels of the box.  Then I
scanned in the logos from my Exploriens Starship box.  I matched fonts as • best
I could where I needed to change the text a bit.  After I finished creating • the
left, top, and front panels of the box, I mapped the images to rectangles • in
POV-Ray.  I then rendered the three-sided box in the spotlit floor I • created
for a previous wallpaper.
--Bram

Bram, could you please describe how to map an image to a rectangle in POV?
Maybe a bit of pov-code as an example?

-John Van



Message has 1 Reply:
  Re: Pentapterigoid Star Fighter wallpaper
 
(...) Basically, all you have to do is add this in the texture: pigment { image_map { tga "filename.tga" } } You can replace "tga" with any other file format that POV-Ray recognizes. To make things easy, I just mapped the images to 1x1 squares[1], (...) (25 years ago, 15-Dec-99, to lugnet.cad.ray)

Message is in Reply To:
  Re: Pentapterigoid Star Fighter wallpaper
 
(...) Thanks! (...) I raytraced the images for the front and side panels of the box. Then I scanned in the logos from my Exploriens Starship box. I matched fonts as best I could where I needed to change the text a bit. After I finished creating the (...) (25 years ago, 13-Dec-99, to lugnet.cad.ray)

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