| | Re: tire colors Will Hess
| | | (...) Find the following section at the top of your POV file: #declare Color0 = #if (version >= 3.1) material { #end texture { pigment { rgb <0.301961,0.301961,0.301961> } finish { ambient AMB diffuse DIF } #if (QUAL > 1) finish { phong 0.5 (...) (25 years ago, 13-May-00, to lugnet.cad.ray)
| | | | | | | | Re: tire colors Philip Kostka
| | | | | thats exactly what i was looking for thanks -Philip Kostka (...) (25 years ago, 13-May-00, to lugnet.cad.ray)
| | | | | | | | | | Re: tire colors Tore Eriksson
| | | | | I'm too lazy to test right now, I think this method should call for the least hand-work: 1) In the LDraw model, assign the rubber parts an else unused colour, say pink. After you run it through L3P, change the colour definition of the tyre colour (...) (24 years ago, 27-May-00, to lugnet.cad.ray)
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