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 CAD / Ray-Tracing / 334
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Subject: 
Re: New to digital LEGO
Newsgroups: 
lugnet.cad.ray, lugnet.cad
Date: 
Sun, 7 May 2000 22:39:32 GMT
Viewed: 
713 times
  
In lugnet.cad.ray, Jeremy H. Sproat writes:
Christopher Weeks wrote:
Also, I'm trying to rotate them around the y axis and it just doesn't work. • Is
there something weird about what Ldraw and L3P do with axes?  I'm not really
getting it.  I have to flip the skimmer 180 to put it right-side up.  Then • when
I try to rotate them, to tip them down one of the far-off hilsides, I just
can't do it.  It'll rotate around the other two axes, but I'm not sure I
understand when and why.  The instructions and help for POV make it seem • easy,
but it's not working the way they say it should.

If you're in LEdit:  One thing you need to figure out is where your center of
rotation is.  By default, it's on <0,0,0>, but you can move it around.
Personally, I keep a fake part line (e.g. 0.DAT) and move that around to help
setting the center of rotation.

If you're not in LEdit:  Which modelling too are you using?  MLCad?  LeoCAD?

Thanks for the response.  I am using LEdit.  But, I don't get how to use the
fake part line, or how editing the center of rotation will change the output to
POV code.

thanks,

Chris



Message has 1 Reply:
  Re: New to digital LEGO
 
(...) In LEdit, you can use the menu sequence { / -> (T)urn -> (C)enter } to move the center of rotation over to the centerpoint of the current piece. Any piece you rotate will then turn around that centerpoint. I use the fake part line as a weak (...) (24 years ago, 8-May-00, to lugnet.cad.ray, lugnet.cad)

Message is in Reply To:
  Re: New to digital LEGO
 
(...) If you're in LEdit: One thing you need to figure out is where your center of rotation is. By default, it's on <0,0,0>, but you can move it around. Personally, I keep a fake part line (e.g. 0.DAT) and move that around to help setting the center (...) (24 years ago, 2-May-00, to lugnet.cad.ray, lugnet.cad)

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