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| | Re: 1st Render
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| (...) Are the planets pov-ray objects, too? I know it's more dramatic that way, but the planets seem quite close together! --Bram (24 years ago, 7-May-00, to lugnet.cad.ray)
| | | | Re: 1st Render
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| (...) Sweet!! -- especially the shadowy fighter figure inside the cockpit -- how did you get POV to do that so beautifully? (...) go? Do you have a "wish list" for future POV renders? If you're taking requests, I sure wouldn't mind seeing a nose-on (...) (24 years ago, 7-May-00, to lugnet.cad.ray)
| | | | 1st Render
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| Hey all, I got my first rendering done and posted to the web. It can be seen here: (URL) welcome Jason (URL) (24 years ago, 7-May-00, to lugnet.cad.ray)
| | | | The General Lee
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| haha! the general lee is complete! go to (URL) to see it. hope you all like it -Philip Kostka seahaus@znet.com (24 years ago, 6-May-00, to lugnet.cad.ray)
| | | | Re: New to digital LEGO
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| (...) From the thumbnails, your pics look pretty nice. However, I don't have the patience to download 3+ Mb bitmap files. Please consider saving your renderings as JPG files, and compress them to 150 Kb or less. --Bram (24 years ago, 2-May-00, to lugnet.cad.ray)
| | | | Re: New to digital LEGO
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| (...) If you're in LEdit: One thing you need to figure out is where your center of rotation is. By default, it's on <0,0,0>, but you can move it around. Personally, I keep a fake part line (e.g. 0.DAT) and move that around to help setting the center (...) (24 years ago, 2-May-00, to lugnet.cad.ray, lugnet.cad)
| | | | New to digital LEGO
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| Hi folks, I've just picked up the challenge of using Ldraw, L3P, and POV-ray. At (URL) you can see my first crack results. They are crude by the standards of some of your works, but I'm pretty excited about how little time it took to run through the (...) (24 years ago, 2-May-00, to lugnet.cad.ray)
| | | | Re: Moving an object in a scene
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| I got around to trying your tips Brams and they worked like a charm. The result can be seen here (URL) again (...) (24 years ago, 1-May-00, to lugnet.cad.ray)
| | | | Re: Moving an object in a scene
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| Thanks, I'll give that a try. Jason (...) (24 years ago, 30-Apr-00, to lugnet.cad.ray)
| | | | Re: Moving an object in a scene
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| (...) Apparently, you already discovered that the object { my_model_dot_dat ... } line is the line that places the object. You can add all sorts of scaling, rotation, and translation to this line by adding "scale" "rotate" and "translate" modifiers. (...) (24 years ago, 30-Apr-00, to lugnet.cad.ray)
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