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| | Re: New to digital LEGO
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| (...) If you're in LEdit: One thing you need to figure out is where your center of rotation is. By default, it's on <0,0,0>, but you can move it around. Personally, I keep a fake part line (e.g. 0.DAT) and move that around to help setting the center (...) (24 years ago, 2-May-00, to lugnet.cad.ray, lugnet.cad)
| | | | New to digital LEGO
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| Hi folks, I've just picked up the challenge of using Ldraw, L3P, and POV-ray. At (URL) you can see my first crack results. They are crude by the standards of some of your works, but I'm pretty excited about how little time it took to run through the (...) (24 years ago, 2-May-00, to lugnet.cad.ray)
| | | | Re: Moving an object in a scene
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| I got around to trying your tips Brams and they worked like a charm. The result can be seen here (URL) again (...) (24 years ago, 1-May-00, to lugnet.cad.ray)
| | | | Re: Moving an object in a scene
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| Thanks, I'll give that a try. Jason (...) (24 years ago, 30-Apr-00, to lugnet.cad.ray)
| | | | Re: Moving an object in a scene
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| (...) Apparently, you already discovered that the object { my_model_dot_dat ... } line is the line that places the object. You can add all sorts of scaling, rotation, and translation to this line by adding "scale" "rotate" and "translate" modifiers. (...) (24 years ago, 30-Apr-00, to lugnet.cad.ray)
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