| | Re: LDraw road macro update
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I've updated the macros again. Lots of changes and a few bug fixes. All road objects are now solid and can be used within CSG operations. Added optional road embankments. The angle of the embankment is determined by the embankment slope and sky (...) (16 years ago, 21-Dec-08, to lugnet.cad.ray, FTX)
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| | "LGEO" and "L3P v1.4 BETA 20080930"
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Lutz Uhlmann and I are happy and proud to announce the release of a new large set of the LGEO parts and the supporting L3P. Well, more than seven years since last release of L3P... what can I say? During that time I have had several periods with (...) (16 years ago, 30-Sep-08, to lugnet.announce, lugnet.cad, lugnet.cad.ray) !!
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| | Re: New FastRad Tutorial
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(...) Very nice! Thanks! (16 years ago, 26-Sep-08, to lugnet.cad.ray, FTX)
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| | New FastRad Tutorial
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Hello all, Just recently I bought a web domain and started a small site. One of the first things on my list was a decent FastRad tutorial, because before I was limited to text-only with Brickshelf. I tried to make it as simple as possible, with (...) (16 years ago, 13-Sep-08, to lugnet.cad.ray, FTX)
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| | Re: LDraw road macro update
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(...) Thanks! Automatically adding road signs, street lamps, etc., would be nice. Also, IIRC, someone wrote a utility for creating LDraw bridges. But I am busy with other things right now and will have to get back to it later. -Mike (16 years ago, 6-Jul-08, to lugnet.cad.ray, FTX)
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| | Re: L3P question
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(...) No, not that I'm aware of. Thanks for asking. /Lars (16 years ago, 25-Jun-08, to lugnet.cad.ray)
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| | Re: LDraw road macro update
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(...) Cool POVray macro. I may be forced to use this when I post future CAD car MOCs. Tim (16 years ago, 25-Jun-08, to lugnet.cad.ray, FTX)
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| | LDraw road macro update
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I've updated my LDraw road macro for POV-Ray. The macros have mostly been combined into a single item and now use a more convenient syntax. I've also added an Archemedes spiral in addition to the Nautilus spiral, and removed the dependancy on Chris (...) (16 years ago, 25-Jun-08, to lugnet.cad.ray, FTX)
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| | Re: New POV-Ray Edge Tracing Utility
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(...) Here's a quote from the POV-Ray documentation: "Triangle mesh objects (mesh and mesh2) can now be used in CSG objects such as difference and intersect, because, after adding inside_vector, they do have a defined 'inside'. This will only work (...) (16 years ago, 24-Jun-08, to lugnet.cad.ray)
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| | L3P question
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Is code generated using L3P copyrighted in any way? I would like to publish some POV-Ray macros that use some snippets, and wanted to check first whether I can do this. -Mike (16 years ago, 24-Jun-08, to lugnet.cad.ray)
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