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 CAD / Ray-Tracing / 2892
  Re: New POV-Ray Edge Tracing Utility
 
(...) It looks quite interesting, and the technical description makes it sound like it does things the "right" way, so the quality can be quite high. Having said that, it won't work with L3P output with primitive substitution, because it only (...) (16 years ago, 15-Jun-08, to lugnet.cad.ray, FTX)
 
  Re: New POV-Ray Edge Tracing Utility
 
(...) Could L3P be modified to use the mesh2 primitive? I notice also that L3P doesn't output the "insidevector" parameter, so LDraw creations can't be used in CSG operations. This is disappointing. -Mike (16 years ago, 17-Jun-08, to lugnet.cad.ray, FTX)
 
  Re: New POV-Ray Edge Tracing Utility
 
(...) It certainly COULD be modified. However, it's up to Lars whether or not this actually happens. I looked at the mesh2 syntax, and changing to using it wouldn't really be trivial (although it probably wouldn't be all that difficult). Bear in (...) (16 years ago, 18-Jun-08, to lugnet.cad.ray)
 
  Re: New POV-Ray Edge Tracing Utility
 
(...) Ah, thanks for the clarification. -Mike (16 years ago, 19-Jun-08, to lugnet.cad.ray)
 
  Re: New POV-Ray Edge Tracing Utility
 
(...) Here's a quote from the POV-Ray documentation: "Triangle mesh objects (mesh and mesh2) can now be used in CSG objects such as difference and intersect, because, after adding inside_vector, they do have a defined 'inside'. This will only work (...) (16 years ago, 24-Jun-08, to lugnet.cad.ray)

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