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| | Re: Missing seams
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| (...) Hi David, The short answer is that there are no seams, only lines. Since a line is a one-dimensional object it is invisible in POVray. The long answer is that POVray won't show edge lines because they are not really useful and don't fit with (...) (18 years ago, 23-Sep-06, to lugnet.people.newbie, lugnet.cad.ray, FTX)
| | | | Missing seams
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| Any idea why the some pieces don't show seams in POV-Ray but they do in MLCad? Sorry if this has been addressed elsewhere. I did search for it, but I didn't find anything. (Newbie to all this.) For example, this is the model as seen in MLCAD. (...) (18 years ago, 23-Sep-06, to lugnet.people.newbie, lugnet.cad.ray, FTX)
| | | | Re: Raytracing Challenge II: Remix Disco
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| (...) --SNIP-- (...) Forgot to cross-post here so see the parent post for details. Tim (18 years ago, 21-Sep-06, to lugnet.cad.ray, lugnet.build.contests, FTX)
| | | | Re: Raytracing Challenge II: Remix Disco
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| (...) For added authenticity colour everything brown and black, make a sticky floor and fill it with smoke. Unfortunately a render can't simulate the smell of old beer and tobacco but you can pretend. Tim (18 years ago, 21-Sep-06, to lugnet.cad.ray, FTX)
| | | | Re: Raytracing Challenge II: Remix Disco
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| Thank You, Tim, for the challenge! I will try to master it. Even if the the first obstacle for me will be the impression of a disco, since that kind of location is still quite full of mysteries for a nerd (ok...geek) like me :-( Andreas (18 years ago, 21-Sep-06, to lugnet.cad.ray, FTX)
| | | | Raytracing Challenge II: Remix Disco
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| Hi all, Well, thanks to some recent encouragement from Zach Best and at the end of the first challenge I've decided to run this again with a new model. I do hope people enter as I very much enjoy seeing the different interpretations of the same (...) (18 years ago, 21-Sep-06, to lugnet.cad.ray, FTX) !
| | | | Re: Bugs in rad_def.inc
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| (...) Thanks Niels, but the kudos go to Koyan Derudder (URL). All I did was take his work and put it in magazine format, along with a model that's easy to build. Koyan did all of the hard part, and we should be thanking him. :-) (18 years ago, 10-Aug-06, to lugnet.cad.ray, FTX)
| | | | Re: Bugs in rad_def.inc
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| (...) Thank YOU for making that great tutorial Geoff I'm sure we're many that has really been needing that for a long time: Personally I tried to assemble the bits and pieces strewn across lugnet and brickshelf to get the kind of renderings I've (...) (18 years ago, 9-Aug-06, to lugnet.cad.ray, FTX)
| | | | Re: Bugs in rad_def.inc
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| Thanks a bunch Jeffrey It seemed like anohter one of those offending type " 's had snuck into my povray.ini-file, thanks for making me check again, everything is working now!!! Cheers NB (18 years ago, 9-Aug-06, to lugnet.cad.ray, FTX)
| | | | Re: Bugs in rad_def.inc
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| (...) details removed (...) Thanks everyone for pointing these out. I will update this info on the BrickJournal web site as well so other people don't run into the same problem. As for the copy through Notepad, I have done that so long that I take (...) (18 years ago, 3-Aug-06, to lugnet.cad.ray, FTX)
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