| | Re: LGEO -> L3P
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| (...) Is the part substitution automatic? In other words is having this file included in the POV file all that needs to be done or does one have to tweak the appropriate parts somehow? Thanks, Will Lego Beach Department of Emergency Services (...) (25 years ago, 15-Apr-00, to lugnet.cad.ray)
| | | | Re: LGEO -> L3P
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| (...) Yes, all you have to do is add the include line before any submodel/model declarations. I've also editted LG_DEFS.INC so that you can still write "LEGO" on all the studs if QUAL = 3. If anyone wants it, I'll upload it too. (For anyone who (...) (25 years ago, 15-Apr-00, to lugnet.cad.ray)
| | | | Re: LGEO -> L3P
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| Bram Lambrecht schrieb: (...) I did not test this, but this may cause some unwanted results, since the studs are rotated and mirrored in may parts, so would be the LEGO logo. Lutz (25 years ago, 16-Apr-00, to lugnet.cad.ray)
| | | | Re: LGEO -> L3P
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| (...) True, but often you can hardly read the logo anyway--but the texture is still there, which makes the studs look more realistic. --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (25 years ago, 17-Apr-00, to lugnet.cad.ray)
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