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 CAD / Ray-Tracing / 2365 (-20)
  Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
 
(...) I guess we would have to work with Lars on that. Because your app is in Delphi, I would be interested in the syntax you develop. Implementing on different platforms is not as big of a deal in my opinion. I am mostly interested in this because (...) (20 years ago, 14-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
 
(...) I've been thinking a lot about that. I think you can find a couple of threads here if you perform a search on "post-processing" or "post-processor". But... What if a futureversion of L3P has some new improvement and changes the syntax of the (...) (20 years ago, 14-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
 
(...) That is what I was going to do too. (...) I guess what I was thinking was exporting a file that could either be povray format, a format that l3p could convert (preserving unions, macros, etc), or a format that I would use with Anton's library (...) (20 years ago, 14-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
 
(...) Thanks for the response. Just a qiuck reply, got to go back to work... LDA outputs both .dat files for the indiviual frames but also one master .dat that has references to the single-frame files, separated by CLEAR and STEP. L3P supports (...) (20 years ago, 13-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
 
(...) Tore, I think I know what you could do that would meet even my needs. Here is my idea. Output one pov-ray file. Have it export valid pov-ray format using unions, macros, clocks, switches, ranges, etc. Then, with that, it will be easy to add (...) (20 years ago, 13-Jan-05, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
 
(...) I know it doesn't look realistic. But we are just starting! (...) Cool, I didn't know any of that. Maybe I should read that book. (...) Yes, I wanted to imitate that look. Not sure how I'll do it yet, but I'll figure it out. By "we", do you (...) (20 years ago, 13-Jan-05, to lugnet.cad.ray, lugnet.animation)
 
  Re: Missing include files
 
(...) I've been able to open with 7-zip. Our version of Winzip obviously has issues with it. I've also had success with Rendering with the correct colours. Thanks for your help Orion and Rosco! (20 years ago, 13-Jan-05, to lugnet.cad.ray)
 
  Re: Missing include files
 
(...) I just downloaded it and opened it fine with Winzip, maybe you had a download problem, you should try downloading again. ROSCO (20 years ago, 13-Jan-05, to lugnet.cad.ray)
 
  Re: Missing include files
 
(...) Unfortunatly tgz is the only file available. 7Zip can handle this files and it's free: (URL) (20 years ago, 13-Jan-05, to lugnet.cad.ray)
 
  Re: Missing include files
 
(...) Thanks Orion, but I'm unable to open the lg_colors tar file. I've tried to open it on a couple of machines with winzip but it reports an 'invalid header'. Is there a standard .zip version of this I can use? Thanks, Matt. (20 years ago, 13-Jan-05, to lugnet.cad.ray)
 
  Re: Missing include files
 
(...) It sounds like you are using my lugnetcolors.inc file. If so, have you downloaded the Lugnet Color Guide definition files? If not here's the link: (URL) you have downloaded and unzipped the above file you have to modify so POV-Ray settings: - (...) (20 years ago, 13-Jan-05, to lugnet.cad.ray)
 
  Missing include files
 
Hi, Being new to all this, this may be a silly question but - When running Pov-Ray, I keep getting the following message - "Parse Error: Cannot open include file lg_color_n06.inc" I've looked for this include file and can't find it anywhere. Can (...) (20 years ago, 12-Jan-05, to lugnet.cad.ray)
 
  Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
 
Hi everyone, (...) convincing to at least try to mimick obedience of the laws of physics. Walking, as Richard Williams states in "The Animator's Survival Kit", is controlled falling. You let yourself fall over and just in time catch yourself with (...) (20 years ago, 12-Jan-05, to lugnet.cad.ray, lugnet.animation)
 
  Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
 
(...) Ok, so I'll explain why I'm going with POV-Ray. First, did you see this: (URL) install Quicktime to see the MPEG4 (MPEG4 is a standard, I don't know why Windows Media Player wont display it). Anyway, I had to install Divx to see that AVI. :) (...) (20 years ago, 12-Jan-05, to lugnet.cad.ray, lugnet.animation)
 
  Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
 
(...) Correction: ... to be useful for making a meningful clip telling a story. /Tore (20 years ago, 12-Jan-05, to lugnet.cad.ray, lugnet.animation)
 
  Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
 
(...) You still have to impress me. It way too complicated to be even close to user-friendly. (...) Have you seen the works at BrickFilms.com ? The stop-motion gang leads by at least 50-1 against us! It's time to make a change here. No, I still (...) (20 years ago, 12-Jan-05, to lugnet.cad.ray, lugnet.animation)
 
  Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
 
(...) I've been hanging around at BrickFilms for a while, and I'm very impressed with the stop-motion results so far. So far, I have not seen any virtual film come close to them. But my vision lives on. Even with better animation scripts, virtual (...) (20 years ago, 12-Jan-05, to lugnet.cad.ray, lugnet.animation)
 
  Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
 
(...) Tore, I'm sure you remember my attempts at the same thing. (URL) I finally decided that POV-Ray is the way to go. Yeah, harder at first, but there are several people working on minifig walking includes (I've got my own as well). After working (...) (20 years ago, 11-Jan-05, to lugnet.cad.ray, lugnet.animation)
 
  Re: Restart of LDA2001 Project (using LDraw models - L3P - POV)
 
Hi! You may want to check out this thread: (URL) see that Mike tried a similar thing a while ago. I'm sure he was not aware of your efforts. Personally, I have my reservations. Making this mechanical somehow takes the life from it. And isn't (...) (20 years ago, 11-Jan-05, to lugnet.cad.ray, lugnet.animation)
 
  Restart of LDA2001 Project (using LDraw models - L3P - POV)
 
I am still planning to restart the LDA2001 project. See details in (URL) . I found the latest source cade on a hd with crasched system files but intact file system. :D As you already know, animation is very complicated. The LDA2001 project is (...) (20 years ago, 11-Jan-05, to lugnet.cad.ray, lugnet.animation)


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