| | Re: Eolus-Series Business Craft
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(...) Hey Travis, (...) I'll play around with it some your program some more and try that. BTW, I'm using version 2.1, the one that comes with that all-encompassing LDraw installer. (...) Yes, I had to use the old version of part 464 so that's why (...) (20 years ago, 18-Aug-04, to lugnet.cad.ray, FTX)
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| | Re: Eolus-Series Business Craft
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(...) Nice image. It looks like you also have Geometry->Seam Width checked (although it's hard to tell for sure). I think that when edge lines are turned on, Seam Width tends to just lead to extra noise in the image. On a side note, the Subdued (...) (20 years ago, 18-Aug-04, to lugnet.cad.ray, FTX)
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| | Re: Eolus-Series Business Craft
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(...) Yeah, the FSAA only works on some video cards. Since he said 6X, we now all know he has an ATI video card ;-). (ATI is the only manufacture I know of that supports 6X FSAA.) You can get a similar effect to 4X FSAA by simply saving your (...) (20 years ago, 18-Aug-04, to lugnet.cad.ray, FTX)
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| | Re: Eolus-Series Business Craft
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(...) Actually what I did for the interior photos. I can't punch my FSAA up like you can, but I did set the other stuff to what you recommended. <snippage> (...) I'll have to find a way to work them in. (...) <snippage> (...) Yeah, touching, isn't (...) (20 years ago, 17-Aug-04, to lugnet.cad.ray, FTX)
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| | Re: New Radiosity!
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(...) right link, thanks Miguel. Sorry for that! (20 years ago, 11-Aug-04, to lugnet.cad.ray)
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| | Re: New Radiosity!
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(...) A search turned this up: (URL) (20 years ago, 10-Aug-04, to lugnet.cad.ray)
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| | Re: New Radiosity!
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(...) Link? -Tim (20 years ago, 10-Aug-04, to lugnet.cad.ray)
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| | New Radiosity!
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Hello all. I have uploaded the radiosity settings I have developed to Brickshelf. It is called "FastRad" because it's very fast and very good. There are 7 files you need. There are complete instructions for everything. The only bug I know is that it (...) (20 years ago, 10-Aug-04, to lugnet.cad.ray)
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| | Re: Quick question
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(...) I'll try to answer. I'm not a POV-Ray wizard, but I tried to do what you are saying once, and it just didn't work. I had to put the cameras in the main pov file. James (20 years ago, 2-Aug-04, to lugnet.cad.ray)
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| | Re: Quick question
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(...) (20 years ago, 1-Aug-04, to lugnet.cad.ray)
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