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 CAD / Ray-Tracing / 2285 (-10)
  Re: Eolus-Series Business Craft
 
(...) Hey Travis, (...) I'll play around with it some your program some more and try that. BTW, I'm using version 2.1, the one that comes with that all-encompassing LDraw installer. (...) Yes, I had to use the old version of part 464 so that's why (...) (20 years ago, 18-Aug-04, to lugnet.cad.ray, FTX)
 
  Re: Eolus-Series Business Craft
 
(...) Nice image. It looks like you also have Geometry->Seam Width checked (although it's hard to tell for sure). I think that when edge lines are turned on, Seam Width tends to just lead to extra noise in the image. On a side note, the Subdued (...) (20 years ago, 18-Aug-04, to lugnet.cad.ray, FTX)
 
  Re: Eolus-Series Business Craft
 
(...) Yeah, the FSAA only works on some video cards. Since he said 6X, we now all know he has an ATI video card ;-). (ATI is the only manufacture I know of that supports 6X FSAA.) You can get a similar effect to 4X FSAA by simply saving your (...) (20 years ago, 18-Aug-04, to lugnet.cad.ray, FTX)
 
  Re: Eolus-Series Business Craft
 
(...) Actually what I did for the interior photos. I can't punch my FSAA up like you can, but I did set the other stuff to what you recommended. <snippage> (...) I'll have to find a way to work them in. (...) <snippage> (...) Yeah, touching, isn't (...) (20 years ago, 17-Aug-04, to lugnet.cad.ray, FTX)
 
  Re: New Radiosity!
 
(...) right link, thanks Miguel. Sorry for that! (20 years ago, 11-Aug-04, to lugnet.cad.ray)
 
  Re: New Radiosity!
 
(...) A search turned this up: (URL) (20 years ago, 10-Aug-04, to lugnet.cad.ray)
 
  Re: New Radiosity!
 
(...) Link? -Tim (20 years ago, 10-Aug-04, to lugnet.cad.ray)
 
  New Radiosity!
 
Hello all. I have uploaded the radiosity settings I have developed to Brickshelf. It is called "FastRad" because it's very fast and very good. There are 7 files you need. There are complete instructions for everything. The only bug I know is that it (...) (20 years ago, 10-Aug-04, to lugnet.cad.ray)
 
  Re: Quick question
 
(...) I'll try to answer. I'm not a POV-Ray wizard, but I tried to do what you are saying once, and it just didn't work. I had to put the cameras in the main pov file. James (20 years ago, 2-Aug-04, to lugnet.cad.ray)
 
  Re: Quick question
 
(...) (20 years ago, 1-Aug-04, to lugnet.cad.ray)


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