To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / 220 (-10)
  Re: '59 Caddy Hovercar Raytraces
 
(...) Probably he just omitted the round things to save rendering time. Alan (24 years ago, 6-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)
 
  Re: Parts That Don't Render Correctly
 
In lugnet.cad.ray, Steve Bliss writes: [snip] (...) [snip] i just thought of an interesting idea that would TEMPORARILY solve the 'decal lines' problem: have an option for l3p to check the input for linetype 2's, and make a REEEALY thin cylinder (...) (24 years ago, 6-Apr-00, to lugnet.cad.ray)
 
  Re: '59 Caddy Hovercar Raytraces
 
Very cool! Did you do anything special to the bottom of the car in the ray-trace? In the reflection, it looks almost like you have placed tiles there upside down, but the MPD has plates for the bottom. Or is it an optical illusion? James (...) (24 years ago, 6-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)
 
  Re: Parts That Don't Render Correctly
 
(...) Nope. These parts are modeled using lines to represent the corrugations. L3P drops the lines, because POV-Ray doesn't *do* lines. So you end up with smooth parts. There are some other LDraw parts which suffer from similar problems. (...) Not (...) (24 years ago, 6-Apr-00, to lugnet.cad.ray)
 
  Parts That Don't Render Correctly
 
I have noticed that the shutters for the 1x4x3 town windows and the hinge train gate don't render properly. I use the standard L3P output and render at the highest settings but they always come out smooth. The corrugated brick does fine though. Is (...) (24 years ago, 6-Apr-00, to lugnet.cad.ray)
 
  Re: More LDRAW renderings
 
(...) These are some really great renderings. I just thought the .castle folks might be interested in these. I love the action you have incorporated into your renderings. Great Work, Eric Kingsley The New England LEGO Users Group (URL) My Creations (...) (25 years ago, 4-Apr-00, to lugnet.cad.ray, lugnet.castle)  
 
  Re: More LDRAW renderings
 
(...) These are some really great renderings. I just thought the .castle folks might be interested in these. I love the action you have incorporated into your renderings. Great Work, Eric Kingsley The New England LEGO Users Group (URL) My Creations (...) (25 years ago, 4-Apr-00, to lugnet.cad.ray)
 
  Re: '59 Caddy Hovercar Raytraces
 
(...) I have: (URL) I'm not sure if the windshield is right. Alan (25 years ago, 4-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)
 
  Re: Identifying connections (Was: L3PLiTE?)
 
(...) I first thought about adding all kinds of connections but the studs are the most useful for modelling and polygon reduction (unless someone wants to write a full forward kinematics simulator). The studs are the most easy connections to check (...) (25 years ago, 4-Apr-00, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: '59 Caddy Hovercar Raytraces
 
(...) Thanks! Does anyone want to take a shot at converting this to a "regular" Caddy? --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (25 years ago, 3-Apr-00, to lugnet.space, lugnet.build, lugnet.town, lugnet.cad.ray)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR