| | Re: More color problems
|
| (...) I noticed that in the radiosity code you're using option 1 for the color library. You could try option 2 which is Todd's LUGNET color includes (...) You might consider using shadowless lights (...) Since you using the radiosity include, (...) (21 years ago, 5-Feb-04, to lugnet.cad.ray)
| | | | Re: More color problems
|
| (...) The first problem is that I don't know where to get those, and I've never figured out whether they're included with the radiosity stuff...are they? (...) The problem is that the sky sphere still creates shadows. :( (...) Well, I tried that and (...) (21 years ago, 5-Feb-04, to lugnet.cad.ray)
| | | | Re: More color problems
|
| (...) I don't know POV, but I do know that index of refraction (IoR) shouldn't have any effect on reflections. Perhaps it does, but it shouldn't. You need do decrease the reflectivity, not the IoR. The IoR controls how much light bends when it (...) (21 years ago, 6-Feb-04, to lugnet.cad.ray)
| | | | Re: More color problems
|
| (...) You're right, I was mistaken. The IOR deals with the transparency. -Orion (21 years ago, 6-Feb-04, to lugnet.cad.ray)
| | | | Re: More color problems
|
| (...) Which makes sense when you compare the two renders and notice that the second one (with the IoR at zero) has a much more crystal-like sceptre. I don't know how much of an L3P-produced POV file is original POV code and how much is (...) (21 years ago, 6-Feb-04, to lugnet.cad.ray)
| | | | Re: More color problems
|
| (...) No, those 2 lines have to do with the type of light in the scene. Have a read in the POV Scene help file for an explantion of ambient and diffuse light. -Orion (21 years ago, 6-Feb-04, to lugnet.cad.ray)
| |