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 CAD / Ray-Tracing / 2020 (-20)
  Does LEGO ldraw?
 
hi folks, on my way home from legoworld 03 I did a little shopping at legoland germany buying, among other things, this legoland exclusive: (URL) comes in a bare plastic bag, like the ones we use to store vegetables in a refrigerator. no (...) (21 years ago, 23-Oct-03, to lugnet.cad, lugnet.cad.ray, lugnet.lego.direct, lugnet.legoland.deutschland, lugnet.general)
 
  Re: wavy reflections
 
in the end... they look acceptable... i wasn't going to halt this several days in... (URL) <phree@comcast.net> wrote in message news:HM9p4s.1n9G@lugnet.com... (...) (URL) (...) (21 years ago, 9-Oct-03, to lugnet.cad.ray)
 
  Re: LDraw to RenderMan conversion
 
(...) Try here: (URL) Google great?) -Orion (21 years ago, 7-Oct-03, to lugnet.cad.ray)
 
  Re: LDraw to RenderMan conversion
 
(...) - I tried to contact webmaster, but received just "Delivery Status Notification (Failure) - user unknown" message. It looks like the site is abandoned :( sorry.. Rob (21 years ago, 7-Oct-03, to lugnet.cad.ray)
 
  Re: Detail on curved surfaces?
 
(...) Hi Lars: Thanks for the answer. I hadn't checked in a while and didn't see that anyone had responded, but I appreciate your input. Following your pointer a few months ago, I read through the povray newsgroups about the hi-res Formula-1 (...) (21 years ago, 6-Oct-03, to lugnet.cad.ray)
 
  Re: LDraw to RenderMan conversion
 
(...) Hi - I could not download the windows version (404 error). I'm very interested in trying it. Could someone mail me a copy if they have it? Cheers PS: Lily Eight and several other programs will translate .rib into other 3d formats ... (21 years ago, 5-Oct-03, to lugnet.cad.ray)
 
  Re: wavy reflections
 
Think "BUMPS" is on. It's at the start of your POV-file: #declare QUAL = 2; // Quality level, 0=BBox, 1=no refr, 2=normal, 3=studlogo #declare SW = 0.5; // Width of seam between two bricks #declare STUDS = 1; // 1=on 0=off #declare BUMPS = 1; // (...) (21 years ago, 5-Oct-03, to lugnet.cad.ray)
 
  Re: wavy reflections
 
um if it is ... i didn't purposefully set it to do that... -tk "Jeff Szklennik" <jeffszklennik@usaexpress.net> wrote in message news:HM9qzo.1uF0@lugnet.com... (...) (URL) > (...) are (...) realistic (...) (21 years ago, 5-Oct-03, to lugnet.cad.ray)
 
  Re: wavy reflections
 
(...) is it a random 'flaw' generator built in to the program for a more realistic look? Jeff (21 years ago, 5-Oct-03, to lugnet.cad.ray)
 
  wavy reflections
 
anyone know what's happening here? (URL) noticed that some of the reflections in the baseplate of the engine are wavy too. -tk (21 years ago, 5-Oct-03, to lugnet.cad.ray)
 
  10030 Imperial Star Destroyer LDraw File
 
What?!? You say. Someone actually was actually sadistic enough to model this in LDraw? Well the answer is yes and you can find it here: (URL) I have too much time on my hands or I am extremely bored, either way I have no life. -Orion P.S. I cheated (...) (21 years ago, 4-Oct-03, to lugnet.cad.dat.models.sets, lugnet.cad.ray, lugnet.starwars) !! 
 
  Re: Introducing JetRed
 
/snip/ (...) Thanks for the suggestion, I will have to try that out for the rounded wedge pieces. As for my rant before, I am chalking that up to over reacting after a few rough days of life... Thanks for the encouragement. (21 years ago, 2-Oct-03, to lugnet.cad.ray)
 
  Work in progress - station scene
 
I've put some images of my CAD work in progress, typical British urban/suburban (URL) station set in a cutting> on Brickshelf This intended to be a setting for rolling stock similar to (URL) Ben's bridge> but with the added advantage of the enclosed (...) (21 years ago, 2-Oct-03, to lugnet.trains, lugnet.cad.ray, lugnet.loc.uk, FTX)  
 
  Re: Detail on curved surfaces?
 
(...) I see what you want to do, but cannot help you. You may want to try the newsgroups at povray.org, perhaps povray.newusers or povray.general The people there are very experienced and very helpful. /Lars (21 years ago, 30-Sep-03, to lugnet.cad.ray)
 
  Re: Help a guy out...
 
went ahead and made a mod to this design and made a version for my lug. (URL) for the file wayne... -tk (21 years ago, 29-Sep-03, to lugnet.cad, lugnet.announce.moc, lugnet.org.us.nelug, lugnet.cad.ray)
 
  Re: Color Definition for Dull Silver
 
How about dropping the AA ? So far, IIRC, no-one has ever used it. If another value than the default (0x80?) is wanted, it can be put into the MATERIAL section: transparent=25% The we will use the familiar LDraw color codes for both EdgeColor and (...) (21 years ago, 25-Sep-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  Re: LDraw to RenderMan conversion
 
(...) Very cool! There was a guy from DreamWorks at SIGGRAPH who was looking for something like this. I'll be sure to pass it along! -Tim (21 years ago, 24-Sep-03, to lugnet.cad.ray)
 
  Re: Color Definition for Dull Silver
 
(...) Ok, I was agreeing with your proposal to make it optional and relegate it to the end of the line with the MATERIAL properties. And hopefully it'll never be used, except possibly to reproduce a texture that's stippled in real life like the (...) (21 years ago, 24-Sep-03, to lugnet.cad.dev, lugnet.cad.ray)
 
  LDraw to RenderMan conversion
 
Hi there! Neither do I rendering nor am I enemy of POV-ray, still posting this: I've found an LDraw to RenderMan convertor here:(URL) it might be useful for, let's say, 0.5% of you ;) bye rob (21 years ago, 24-Sep-03, to lugnet.cad.ray)
 
  Re: Color Definition for Dull Silver
 
(...) Actually, I want to keep dithering. (...) Shrug. I dunno. (...) I'm OK with AARRGGBB, if everyone agrees with that. I'd recommend that programs recognize a variety of semi-standard formats, specifically: #AARRGGBB 0xAARRGGBB AARRGGBB (...) (21 years ago, 24-Sep-03, to lugnet.cad.dev, lugnet.cad.ray)


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