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 CAD / Ray-Tracing / 1938
    MegaPOV, Find Edges & Shadows —Jon Palmer
   (URL) That was rendered at 1600x1200 with these find edges setttings: globalsettings postprocess findedges 1, .3, 0, 5, 1, rgb 0 ..and 4 shadowless lights all at 10 (for good measure) Why does it still have those shadows in the corners? I'm losing (...) (21 years ago, 19-Aug-03, to lugnet.cad.ray, FTX)
   
        Re: MegaPOV, Find Edges & Shadows —Jon Palmer
   (...) Doesn't *anyone* here know what I'm talking about? I thought there would be more responses than this. :( [ j o n ] (21 years ago, 21-Aug-03, to lugnet.cad.ray)
   
        Re: MegaPOV, Find Edges & Shadows —Tim Courtney
   (...) I *believe* it's the angle which the surface of the brick is relative to the camera lens. You're using a fair amount of perspective on your lens, so the angle of the plane on the side of the brick isn't constant (relative to your 'eye'.) I've (...) (21 years ago, 21-Aug-03, to lugnet.cad.ray)
   
        Re: MegaPOV, Find Edges & Shadows —Chuck Sommerville
   (...) Just some suggestions: 1: Add some fill lights 2: Raise the ambient property on your materials. -Chuck (21 years ago, 21-Aug-03, to lugnet.cad.ray)
 

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