To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cad.rayOpen lugnet.cad.ray in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / Ray-Tracing / 1850 (-20)
  Re: Can anyone help by suggesting some lighting tips?
 
Hi Allan, You can find pictures of your (lovely!) model here: (URL) (21 years ago, 27-Jun-03, to lugnet.cad.ray)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) No magic involved here. Best way is to be inspired by real photos. Take a good look at a picture you like (or where you like the lighting) and try to figure out where the light s coming from and where the camera was placed. A rough guide: (...) (21 years ago, 27-Jun-03, to lugnet.cad.ray)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) Hi Jeroen, (...) In fact, I dropped down to using radio_1. I'm not interested in 100% realistic pics, but I knew that what I was producing could look better. Thanks for the advice though. :) (...) light. Is there some magical way in which you (...) (21 years ago, 27-Jun-03, to lugnet.cad.ray)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) Actually, as long as you are rendering your file manually in POV, you can delete all of those command line options. There're really only used by LPub with it's generating instruction images and LPub will add them back in automatically. -Orion (21 years ago, 26-Jun-03, to lugnet.cad.ray, FTX)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) D'oh! I'm such an idiot. I was so busy trying to find it in the code, I didn't even think to look on the interface for it. Thank you so much for saving my sanity! (...) Currently (with no manual intervention from me) it reads: LPub +W800 +H600 (...) (21 years ago, 26-Jun-03, to lugnet.cad.ray, FTX)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) L3P generates color definitions based on the colors in your model. These are usually towards the top of the file after some declare statements. If you add the line: #include "lugnetcolors.inc" after the rad file include you should be good. If (...) (21 years ago, 26-Jun-03, to lugnet.cad.ray, FTX)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) Yes, you got it exactly <snip> (...) In POV there should be a little drop down list in the upper left. It'll have something like 600x800, A.A. 0.3 displayed. This is where you set the picture size. Also, if there are any +W or +H commands in (...) (21 years ago, 26-Jun-03, to lugnet.cad.ray, FTX)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) On your site, you mention the following: The declaration of this file should be made just before the color declares in you POV model file. Based on previous suggestions, I'm now using radio-1.inc for the radiosity settings etc. It includes an (...) (21 years ago, 26-Jun-03, to lugnet.cad.ray, FTX)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) Ah, O.K. I think I see how this works. You're effectively telling POV-RAY, "here's a color file I want you to use. Now, here's what color you should assign that file to. In other words, when I say RED from now on, I want you to use that LUGNET (...) (21 years ago, 26-Jun-03, to lugnet.cad.ray, FTX)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) Ok, I quickly whipped up an include file for all the LDraw colors in the LUGNET Color Guide library. Find it here: (URL) under the Program Addins Section. It's down at the bottom. (21 years ago, 26-Jun-03, to lugnet.cad.ray, FTX)
 
  Re: Can anyone help by suggesting some lighting tips?
 
In lugnet.cad.ray, Allan Bedford wrote: <snip> (...) I found a much easier way to include these colors Add the following lines after the radiosity include statement. If you don't add them after the radiosity include, the colors will be overrriden by (...) (21 years ago, 26-Jun-03, to lugnet.cad.ray, FTX)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) It's working but very,very slowly. If the POV clock hasn't stopped, then its still rendering. Like I wrote above, it'll take a long time to render on Rad Level 3. Try Rad Level 1 first and then, if you like the way the scene is set up, use (...) (21 years ago, 26-Jun-03, to lugnet.cad.ray, FTX)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) It seemed to be going along well, so I left it overnight. However this morning it appeared to have stopped. The clock on POV-RAY was still running, but the PPS rate was 0. :( (...) I found that file. Do I need to edit it? I've found the spot (...) (21 years ago, 26-Jun-03, to lugnet.cad.ray)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) <snipped> (...) Hi Allan, First of all, please do use the radio_2 settings. Radio_3 uses extreme high radiosity settings and radio_2 is a bit more CPU-friendly. Changes are that you'll get some artifacts (strange dark patches) but then, (...) (21 years ago, 26-Jun-03, to lugnet.cad.ray)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) Well, just to warn you.. This picture: (URL) Took this long to render: (URL) On rad level 3 with a P4 2.0 GHz with 1MB of DDR333 RAM. Your's shouldn't take nearly that long since it is a much smaller file. (...) Yes they do alter some of the (...) (21 years ago, 26-Jun-03, to lugnet.cad.ray, FTX)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) I grabbed those files. I started it again with radio-3.inc and only a couple of my original lights. The radio file seems to include an ambient light setting, but by itself this still seemed a bit dark. I also commented out the line that (...) (21 years ago, 26-Jun-03, to lugnet.cad.ray, FTX)
 
  Re: Can anyone help by suggesting some lighting tips?
 
(...) Have a look at Jeroen's POV Radiosity includes at (URL) It's great, despite the long render times. --Orion (21 years ago, 25-Jun-03, to lugnet.cad.ray, FTX)
 
  Can anyone help by suggesting some lighting tips?
 
I've been working at rendering a more realistic version of my little 4-wide fire engine. I've gotten it to look much better than my first attempts, which did not use radiosity and were quite cartoonish. So... here's where I'm at so far: (URL) think (...) (21 years ago, 25-Jun-03, to lugnet.cad.ray)
 
  Re: UPDATE Re: vose inspection car render
 
(...) Hi Rick and others, After reading your post, I took the challenge to make a render as realistic as the above mentioned picture. I took a standard LEGO engine from the 7xxx serie and placed it on a 9V track. If you look close to the Royal Train (...) (21 years ago, 25-Jun-03, to lugnet.cad.ray)
 
  Re: USS Eggster
 
(...) the good work ;) (21 years ago, 22-Jun-03, to lugnet.cad.dat.models, lugnet.cad.ray, lugnet.space)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR