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 CAD / Ray-Tracing / 1575 (-10)
  Re: Rendering over lan?
 
There is another way, but it's not for the feint of heart. It's distributed raytracing. People have hacked pov and made it run across multiple machines. I'm not sure if it's actually been done on Windows OSs yet, bet it has worked for other people (...) (22 years ago, 12-Dec-02, to lugnet.cad.ray)
 
  Re: Rendering over lan?
 
(...) That is entirely dependent on the rendering engine. PovRay is single threaded, so the only way to do it is to run multiple copies. This has other problems, but there's a bit of a discussion about how to do it here (URL) (22 years ago, 11-Dec-02, to lugnet.cad.ray)
 
  Rendering over lan?
 
I have a lan connection of my desktop PC and my laptop I have win XP on PC and WIN 2K on laptop. Is it possible to use both computers same time over lan so I can render faster? If how? (22 years ago, 11-Dec-02, to lugnet.cad.ray)
 
  How do I make the walls?
 
I know I could make a mesh of triangles, but I want it to fit exactly in the cut surface, without possible rounding errors: union { cylinder { <0,-12,0>, <0,-18,0>, 6 open } cylinder { <0,-12,0>, <0,-20,0>, 4 open } disc { <0,-20,0>, <0,1,0>, 8, 4 } (...) (22 years ago, 9-Dec-02, to lugnet.cad.ray)
 
  Bumpy colors?
 
A while back, Amnon Silverstein came up with a cool way to render the rough texture of slope bricks with inlined L3P code: (URL) played around with this a little, but I always run into a snag when trying to incorporate the texture into parts; I (...) (22 years ago, 5-Dec-02, to lugnet.cad.ray)
 
  Re: L3PAO does not work with LGEO
 
(...) (22 years ago, 4-Dec-02, to lugnet.cad.ray)
 
  Re: L3PAO does not work with LGEO
 
Heu? Opened the lg_color.inc in a text-editor and added the line: #version 3.5 before #include "colors.inc" and the line: #version 3.0 after it. Like it said...? "Jeroen de Haan" <info@digitalbricks.nl> schreef in bericht (...) (22 years ago, 28-Nov-02, to lugnet.cad.ray)
 
  Re: L3PAO does not work with LGEO
 
In lugnet.cad.ray, Jaco van der Molen writes: ... (...) Jeroen (22 years ago, 28-Nov-02, to lugnet.cad.ray)
 
  Re: L3PAO does not work with LGEO
 
(...) Yes. (...) Yes. (...) It did. Thanks! Things work for me now. I also did this (URL) (22 years ago, 28-Nov-02, to lugnet.cad.ray)
 
  Re: smooth_triangle algorithmizer?
 
(...) That would be greatly appreciated! Dave! (22 years ago, 28-Nov-02, to lugnet.cad.ray)


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