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 CAD / Ray-Tracing / 15 (-5)
  Re: povray
 
(...) Thanks! I was a bit worried that all the arrow-buttons are be a bit confusing. They probably are, too, at least in the beginning. While Kevin Loch's interface lets you move in specified directions, my interface is more in the "Doom" tradition, (...) (25 years ago, 16-Nov-99, to lugnet.cad.ray, lugnet.cad)
 
  Re: povray
 
[X-post lugnet.cad for more exposure] (...) The interface looks great! I like the many options and corner views. The 'figs are a nice tough too. Now you just need to add more models! It's a pity it's slow... Just one suggestion/idea: How about (...) (25 years ago, 16-Nov-99, to lugnet.cad.ray, lugnet.cad)
 
  Re: povray
 
(...) That was what I suspected. I simply wanted to play around a bit with the idea, just for the fun of it. I don't have any computer hooked up to the net which is powerful enough to do this on a large scale, so I can't take over the project. (...) (25 years ago, 15-Nov-99, to lugnet.cad.ray, lugnet.general)
 
  Re: povray
 
I haven't released the source yet because it's not ready for prime time. I will release the source under GPL when I feel it's ready. (part of my hesitation has to do with CGI security concerns). Actually, if someone who knows C and has a real fast (...) (25 years ago, 15-Nov-99, to lugnet.cad.ray, lugnet.general)
 
  Re: povray
 
(...) I didn't get any answer from Kevin, so I made my own DAT explorer program. It was about time I learned to do some Perl CGI stuff anyway. The interface is slightly different from Kevin's, but I've borrowed many ideas. I've credited him on the (...) (25 years ago, 15-Nov-99, to lugnet.cad.ray)


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